1. #11

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Amazing stuff including the original Roadrunner feeling. Loving the animations and deathtraps.
    Share this post

  2. #12

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Thanks Opposum and DotStar!! I'm glad you enjoyed it, I had a lot of fun putting it together. I have enough Coyote-Death ideas to create a part 2 at some point, unfortunately I Mis-used (at times) and maxed the complexity out. If anyone has some funny ideas for a part 2, let me know and I'll try to use them when a make another one at some point

    ( I really enjoy making tracks for others to play, I've spent countless hours trying to figure things out in the editor. I'm always happy to share how I built things...so if anyone has any editor questions or wants to know how I did something just send me a msg. )
    I love the Trials Community
    Take it easy guys!
    -MBX
    Share this post

  3. #13

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    First off, this track does exactly what I think you intended. Brings roadrunner cartoons to life in a fun way. So that achieved, its a success. But there are a few small issues with the difficulty rating and line imo. The cameras can be very distracting, but given the theme, I think thats totally fine and is part of the track to be enjoyed. Overall, great job, but if you do a part two, try to smooth out the surface of the line a little bit. If you can make the cameras a little les distracting as well, then you may attract more speedrunners to the track too, but given the theme I dont really think thats a priority! lol

    Anyway, fun track and cool theme well executed.
    Share this post

  4. #14
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    MEE MEE

    Share this post

  5. #15

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Thanks Barry, I appreciate the feedback. You have some good constructive points u made. The ultimate goal was just to have some fun, but I'm always trying to be better. Can you Elaborate a little bit about what you mean by the difficulty setting?

    Also, as a level designer, I sometimes get stuck in the details and I get too close to the map To catch these things...and it's helpful to have others take a look at it. Would you be willing to test out my next track before I release it in next few weeks?
    Thanks
    -MBX
    Share this post

  6. #16

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Originally Posted by MasterBlasterX
    Thanks Barry, I appreciate the feedback. You have some good constructive points u made. The ultimate goal was just to have some fun, but I'm always trying to be better. Can you Elaborate a little bit about what you mean by the difficulty setting?

    Also, as a level designer, I sometimes get stuck in the details and I get too close to the map To catch these things...and it's helpful to have others take a look at it. Would you be willing to test out my next track before I release it in next few weeks?
    Thanks
    -MBX
    Always willing to test. I felt there were places in the track that were more of a medium track such as the first obstacle, rather than easy as it was labelled, thats all.
    Share this post

  7. #17
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    yeah..i agree.. now your on my FL dude, i will offer help if you need it..just message me bro..
    Share this post

  8. #18

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Love the pic morfboy!
    Share this post

  9. #19
    Morfyboy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    8,183

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    im glad cos it is a bit on the big side...
    Share this post

  10. #20

    Re: New Track 'Coyote KaBOOM!' : MasterBlasterX

    Hey, really enjoyed your track . It's a nice change of pace from the usual stuff in TC.

    My criticisms fall right in line with Barry and Smeg, from start to the first checkpoint felt medium, if not hard, actually. I felt there should've been a checkpoint after that jump. Everywhere those rocks were used the line was very bumpy. Cameras, though necessary, we're somewhat distracting. That wouldn't bother too much, but I was wrestling with the terrain and trying to find my rider at the same time. And a pet peeve of mine, you asked for five stars at the end. I would've been happy to give this five stars without your request, but when people ask for it, it really puts me off

    Great idea, great deaths, I felt 8 years old again. Its a lot of fun.
    Share this post