New medium Skill game called 'Road-Rage'! I based it off of the Original GTA. You basically drive around a car to see how much damage you can do. Probably the most fun I've had in the editor. I hope you enjoy it!
Later!
-MBX
Jan 1st, 2014 - Crazy 80's Arcade
Hey Guys
New medium Skill game called 'Crazy 80's Arcade'! I started making a part three to the mini golf series but got a little side tracked. It's just one 3 par hole and an 80's arcade surprize at the end. I hope you enjoy it!
Later!
-MBX
Dec 22nd, 2013 - K.O.N.G.
Hey Guys
New medium Trials track called K.O.N.G. You're shipwrecked on a tropical isle, its only inhabitant is a 100 foot tall Gorilla...don't piss him off!!!! I hope you enjoy it!
Later!
-MBX
Dec 13th, 2013 - Reindeer Rider
Merry Christmas Y'all!
I haven't been in the Christmas mood lately, so of course, i had to make a Christmas themed track to help me get outta my funk. I only spent about 4 hours on it so please don't expect a masterpiece or anything.... Serious riders probably shouldn't play this unless you're just looking for a laugh. Hope those that do check-it at least smile.... So, the story line is: All of Santa's Reindeer's decided to go out for a drink Christmas Eve, leaving Santa without a mode of transportation.....You were driving by and decided you wanted to save Christamas. 2 minutes later, you hook your bike to Santa's Slay and you're off to the races! Sorry to put you thru this....
Later!
-MBX
Dec 9th, 2013 - Who you gonna call?
Hey Guys
New medium Trials track called "Who you gonna call?" That's right.... it's Ghostbusters all the way. I hope you enjoy it!
Later!
-MBX
Nov 30th, 2013 - Strange Dreams
Hey Guys
New medium Trials track called Strange Dreams: basically a rework of 'One Crazy Night', but with a lot of crazy stuff added. You might dream this kinda thing up if you fall asleep playing trials (after eating way too many pickles or something......)
Later!
-MBX
Nov 24th, 2013 - Speed Freak
Hey Guys
New track: Speed Freak. It's a skill game inspired by Wipeout xl. Should be good for a lap or 2...
Later!
-MBX
Nov 16th, 2013 - Monochrome Madness2
Hey Guys
New track: Monochrome Madness2. Started out as a sequal and got into 8 bit territory. Should be good for a few laughs from the good old days.
Later!
-MBX
Nov 9th, 2013 - Back to Glacier Bay
Hey Guys
It's almost been a year since Glacier Bay. I was going thru some old tracks and decided it was time tweak the track using some of the feedback I got over the last year. I shortened the drive lines and added a few things for the faithful. It's probably the mother of all Speedruns. Check it out if you get a chance. Snowmobiles, jetski's, bikes and something silly at the end.
Later!
-MBX
Nov 3rd, 2013 - One Crazy Night!
Hey Guys
New medium track - One Crazy Night! Just a quick speed run track with a couple things to give you a Hangover. Check it out if you get a chance.
Later!
-MBX
Oct 27th, 2013 - A Nightmare in Oz
Hey Guys
New medium track - A Nightmare in Oz. I recently made a Wizard of Oz themed track. I decided to combine my 'Friday the 13th' track with it..why not, it's Halloween.
Later!
-MBX
Oct 26th, 2013 - Crystal Lake
Hey Guys
I just released my new track, called Crystal Lake. A Friday the 13th themed track made for Halloween. Skill level is hard. Have fun!
Later!
-MBX
Oct 23rd, 2013 - Blaster Master
Hey Guys
I just released my new track, called Blaster Master! That's right, it's based off of the old NES Game! Also the basis for my Bro's and My GTs. Check it out if you get a chance. I think this is my favorite.
Later!
-MBX
Oct 12th, 2013 - Special Delivery
Hey Guys
I just released my new track, called Special Delivery. It's a mash-up of some oldschool trials HD skill games: delivery, inside the ball, ring of fire and ski jump. It's medium/hard trials times version. Check it out if you get a chance.
Later!
-MBX
Oct 7th, 2013 - Ozmosis
Hey Guys
I just released my new track, called Ozmosis. Just having fun with the Wizard of OZ prior to Halloween. It's an easy track with some elements from the movie...I had fun making it, check it out if you have time. (After releasing it I found the portal to bug out once in awhile, so hopefully it's not too frustrating...)
Later!
-MBX
September 29th, 2013 - Toyland Speedrun
Hey Guys
I just released my new track, called Toyland Speedrun. Just a re-release of an older map. You have to drive through a house littered with toys. I tried to tweeek the driving line. Later!
-MBX
Sept 19th, 2013 - WARLORDs
Hey Guys
I just released a new skill game called WARLORDs. It's based on the Atari 2600 WARLORDS game. used to spend days playing it back in the day) I thought it would be fun to keep the simplicity and playability of the original, but upgrade certain things here and there..... I had a lot of fun making it, let me know what you think.
Later!
-MBX
Sept 8th, 2013 - Medieval Knieval
Hey Guys
I just released a track called Medieval Knievel. I dusted off an old track and switched it around so it flowed a little nicer. Just having some more fun.. although I fought the complexity meter most of the time.
Let me know what you think.
Later!
-MBX
Aug 31st, 2013 - Monochrome Madness
Hey Guys
I just released a track called Monochrome Madness. Trials may have looked like this if it was released on an over-clocked Apple II in the early 80's...Just having some fun in the editor doing something different.
Let me know what you think.
Later!
-MBX
Aug 22nd, 2013 - TAZ-KaBOOM!
Hey Guys
I just released a track called TAZ-KaBOOM! Similar to the Coyote tracks but with the Tazmanian Devil instead. TAZ is a little more aggressive... You basically have to get through the track without getting killed or eaten! I played around with multiple routes so you have to find the best Line. Let me know what you think.
Later!
-MBX
Aug 11th, 2013 -
Get-2-da CHOPPA
Just having some fun again putting something together with BlasterMasterX
-MBX
July 17th, 2013 -
I saw IIDumpTruckII's thread about wanting more Donkey's, so I decided to enable it in the First Coyote KaBOOM Track. Then I realized that most people might still use the faster bikes, so I upped the power on just the Donkey to 120%. Just wanted some Peeps to have some fun with the Donkey, as It takes some hair=pulling to get. I also took some of the original feedback and smoothed out the camera's and DL.
I'm working on something completely new (to me) right now. Hopefully will release it in a few days.
Later!!
-MBX
July 13th, 2013 -
Hey Guys! My brother and I released 'Debt Collector', check it out, just having some fun.
Later
-MBX
June 13th, 2013 -
Hey guys! I just released the bowling skill game I've been working on over the last few weeks. It's called 'King Pin Bowling'. I tried to make it as realistic as possible. I think it's pretty fun. If you get a chance, check it out and let me know what you think.
Later
-MBX
May 27th, 2013 -
Hey guys! I just released Evolution MiniGolf2! This is part 2 of 3. I could only fit 4 holes with the complexity. I used most of it on hole # 12. I think its a little more fluid with a few less holes anyways. I also improved the Golf engine. Let me know what u think!!
I'll make part 3 down the road at some point...I'm a little golfed-out. Ha!
Later
-MBX
May 24th, 2013 -
Hey Guys!!! Bone Breaker 2.2 is out! I've always LOVED the Trials HD Bone Breaker skill games. I started playing with the idea a few days ago....I'm pretty happy with how this one came out. It's basically a remake of the old Trials HD Bone Breaker 'Down the Stairs' mini-game. I was never really good at this game type but always had fun playing it.
Over the last 24 hours or so, I've released versions 2.0, 2.1, and 2.2. Since these game types are difficult to test on your own I wanted to see how people scored and if there were issues. I'm happy with version 2.2. I don't think people can cheat...So I challenge you to try!
Released: May 11th, 2013
Name: Evolution Mini Golf
Track Type: Trials
Difficulty: Medium
TC Rating: 4 Stars
**REDLYNX PICK: Pure Fun
(Thanks RedLynx!!)
Video:
(Thanks xXDonReneXx!)
Description: ' Evolution Mini Golf ' is my first attempt to make a mini golf game. I think it came out well, check it out! I’m working on a part 2 but still am a few weeks away. I’ve improved the ‘engine’ for this next one.
-MBX
Released: April 13th, 2013
Name: Coyote KaBOOM too!
Track Type: Trials
Difficulty: Medium
TC Rating: 5 Stars
HatVentures Video:
(thanks Chris, Alex and Ross!)
**REDLYNX PICK: Pure Fun
Redlynx Picks Video:
Trials Evolution - New on RedLynx Picks Episode 16 [US]
(Thanks RedLynx!!)
Description: 'Coyote KaBOOM!' is a Roadrunner / Wile e. Coyote inspired Trials track and is 'sequel' to Coyote KaBOOM!' This one is Guaranteed to make you laugh! Try it out, should be good for speed runnin. Let me know what u think.
-MBX
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Coyote KaBOOM! was shown on Trials Tuesdays!!! See the links below! So cool!
Released: April 6th, 2013
Name: Coyote KaBOOM!
Track Type: Trials
Difficulty: Easy
TC Rating: 5 Stars
Description: 'Coyote KaBOOM!' is a Roadrunner / Wile e. Coyote inspired Trials track. I had originally thrown a Wile e. Coyote figure together while making my Dream Sequence track, then decided to build a track around it. It was fun throwing this track together (as I'm a track editing crack-addict, so I guess they're all fun to build in a twisted way.... ). I couldn't help but laugh-out-loud each time a finished a new way to kill the Coyote. I decided to build this track at an 'Easy' difficulty partly because I got distracted watching the coyote and kept crashing.....and figured it would be fun to be able to take your eye's off the rider once and a while...
Please download this track and let me know what you think.
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Released: March 23rd, 2013
Name: Toyland
Track Type: Trials
Difficulty: Medium
TC Rating: 4 Stars
I don't have my own video at this point, but here's a link from WHNGaming, who where nice enough to include Toyland in one of their episodes. (this was also reviewed by OstracizedGamer on ‘Top 3 Tracks’)
Trials Evolution #6 Rainbow Dash 2, Toyland & Battlezone 3
Description: I had a blast making this track. I basically shrunk down the rider and put the DL through the inside of a house full of toys. The kid must have been sadistic...SPOILER ALERT: 'cause at the end of the track, you end up in a cereal bowl and you happen to be eaten
I had a lot of fun make all the toys used in this track: from Lego-men, Hot Wheels, Hungry Hippo, Optimus Prime, Lincoln Logs, Tinker Toys, Army Men and more. With all the detials, this track took me forever to build. I hope you enjoy it!
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Released: February 22nd, 2013
Name: Dream Sequence
Track Type: Trials
Difficulty: Medium
TC Rating: 4 Stars
als CTC - MasterBlasterX "Dream Sequence"
(thanks for the video vladiiiiiiii!)
Description: It's basically supposed to be a trippy dream-like board with a bunch of random stuff. It was fun making. I used a bunch of the editor's glitches to make invisible objects visible, as well as making custom collisions and fail areas visible. Also, I used the water trick for some cool atmosphere effects. The 'trippy-trees' and vegetation were also cool looking. This is the first track I made where I included Wile e. Coyote on a rocket. I used this character as a base for my 'Coyote KaBoom!' Track.
I used this map for vladiiiiiiii CTC track competition. It was also reviewed by the guys at Hatventures.
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Released: January 27th (ish), 2013
Name: Glacier Bay (redux)
Track Type: Trials
Difficulty: Medium
TC Rating: 5 Stars
I don't have my own video at this point, but here's a link from OstracizedGamer, who was nice enough to include Glacier Bay (redux) in one of his episodes (Glacier Bay (redux) starts at around 7:26:00.)
Trials Evolution Top Three Tracks 25
(thanks for the video (Thanks OstracizedGamer!))
Description: Glacier Bay (redux) was second release in this track-series. I couldn't get this idea out of my head, so one day I started playing around with the first Glacier Bay map. I ended up including a helicopter at the beginning, a few more obstacles and map changes in the middle of the track, and a brand new ending. The concept is the same, you start by driving a snowmobile via a helicopter (that you can fly), and goes from the snow covered mountain to a sunny tropical bay (via the jet ski.)
On the second half of the track, the rider ditches his jet ski for his bike. SPOILER ALERT: For this re-release, Instead of taking the NASA rocket to the moon, I had the rider drive past the rocket while it was taking off and then through him off the bike and had him grab a tube and start water skiing. At the very end of the track, you get flung up into space and abducted by an alien
This was a lot of fun to make, although it was tricky with all the code needed. Unfortunately, after I released this track, I had a 'platinum' problem where the rider accidentally goes through part of the loop by the rocket and crashes. I fixed this issue and re-release this track as 'Glacier Bay 2', but this issue has caused me to more thoroughly test my tracks before releasing them.
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Released: December 1st, 2012
Name: Glacier Bay
Track Type: Trials
Difficulty: Medium
TC Rating: 5 Stars
Trials Evolution ? Glacier Bay ? Custom Track
(thanks for the video InfamousShot!)
Description: Glacier Bay was my first stab at this concept. Also, my first real attempt at a custom vehicle(s). The fun thing about this track is that you start with a snowmobile on the mountain of Glacier Bay while it's snowing out, converts to a jet ski as you jump into the ocean, and then ultimately swaps for the bike toward the end. My brother (BlasterMasterX) and I spent a lot of time on this, especial the end, where you hop onto a NASA Rocket and land on the moon! Fun stuff! I'm not sure if you can really see in the video, or if you noticed when playing, but I included an effect where you can see the rider 'Breathe' and you're able to see the steam from his breath. Also, I had fun making the snow-fall and making it so you could drive 'through' the snow. I added effects so the snowmobile looked like it was kicking up snow, also - made the jetski look like it was kicking up water.
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Released: November, 18th (ish) 2012
Name: Candy Grab
Track Type: Skill Game
Difficulty: Medium
TC Rating: 4 Stars
I don't have my own video at this point, but here's a link from OstracizedGamer, who was nice enough to include Candy Grab in one of his episodes (Candy Grab starts at around 2:57:00.) Thanks OstracizedGamer!:
Trials Evolution Top Three Tracks 15
Description: I saw a few tracks on TC where people started using the 'Prime' Objects to make food. This got me thinking that it would be fun to make a bunch of Candy. I remember playing Candyland as a kid, so I decided to make a track based on the old board game. I made it another skill game where you drive through and try to grab as many objects as possible. Instead of coins, I made little candy and dice. Also, toward the end of the track, I used the new 'drama' event and made it so you could swing around in the clouds, grabbing a bunch of stashed candy, blowing your score outta the water
I thought about going back and tweaking this map, as the new primes available in the Riders of Doom pack are much better at blending and creating backgrounds with. If you'd like to see a revised track, or a part 2, let me know
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Released: October 28th, 2012
Name: Pirates Booty
Track Type: Skill Game
Difficulty: Medium
TC Rating: 5 Stars
I don't have my own video at this point, but here's a link from OstracizedGamer, who was nice enough to include Pirates Booty in one of his episodes (Pirates Booty starts at around 1:31:00.) Thanks OstracizedGamer!, you're awesome:
Trials Evolution Top Three Tracks 12
Description: Pirates Booty was my second attempt at the Pirates of the Caribbean theme. The first attempt was a trials map, but didn't fare so well. So I decided to turn what I had into a skill game where the rider needed to collect as many Pirate Coins as possible. This was my first set of maps using the Origin of Pain, So I came up with the idea after seeing the skull in the editor. I spend a bunch of time making the pirate skeletons and a bunch of obstacles/scenery from the first few Pirates movies. The thing I struggled with the longest was getting the rider to fire out of the Canon at the end of the track. (Let me know if you wanna know how.)
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Released: August 2012
Name: Lasers and Aliens!
Track Type: Trials
Difficulty: Medium
TC Rating: 4 Stars
I don't have my own video at this point, but here's a link from the guys at Hatventures. This was the first of several tracks I made to be reviewed by these guys and I think they’re awesome and funny as hell!
Hatventures - Trials Evolution #22 - Lasers Aliens! Waterfall Fireball! Acrobate Style!
Description: :’Lasers and Aliens!’ was one of the first maps I released on Trials EVO. I had attempted to ‘shoot’ a laser when you press the analog stick down. The laser clears obstacles out of the path of the rider and is used to kill the boss at the end of the track. I was still learning the editor at the time, so it was a real struggle accomplishing this.
I basically cheated by attaching several objects to the bike and toggling the visibility and lights for each section of the laser. I also put a trigger on the destructible objects so when any part of the ‘laser beam’ hit the object, it would blow up. This entire methodology would have been much easier if I had waited for the Origin of Pain map-pack, as the emitter would have worked great for this!
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Honorable Mentions: In addition to the tracks I listed above, I have at least a dozen more that I released. Some are fun (from my point of view.) I try to do something completely different every time (unless I get stuck on a theme of course.) If you like my tracks, give these a try as you might like them as well. I didn’t include videos or statistics, something I’ll do at some point. Here they are (in no particular order):
- SchoolBus Rampage: A Skill game that’s pretty twisted, now that I look back at it. You’re basically a schoolbus driver who loses his job, wife, dog, etc.. You’ve snapped and instead of picking up the kids for a bus ride to school, you get points for everyone you run over!! You get bonus points for the ‘handy-abled’ kid ‘Timmy’ in the wheelchair……I know, I know….pretty twisted. If you like this sort of thing, there’s tons of blood and guts! Hahaha!
- Simpson’s Slaughter: A first-person Slasher game that I released on Halloween. You’re basically the Headless Horseman and you have to go around town, killing all of the Simpson’s Cast, including; Bart, Lisa, Homer, Marge, the 3-eyed fish, the Santa’s Helper and more. You have a sword for your right-trigger and a pumpkin you throw from your left-trigger. The game play is slow as the physics bubble was huge. I might fix this one day….
- EZ Rider: This was a map that I thought was hilarious, but didn’t fare so well on TC. I used the water ski physics I came up with on Glacier Bay (redux). You basically get towed around behind a boat on an inner-tube. The goal is to grab as much money as possible. From Coins, to Dollars, to Credit Cards and More. I didn’t spend more than a few days on it, but it’s fun as hell. A couple things I’m proud of; the R2-D2 on the boat, the beautiful half-naked lady in a bikini, use of 3-d space and side-to-side movement.
- PunchOut: This was my first-person boxing game (Skill Game). You have to knock-out the other boxer before he knocks you out. As you get the other boxer’s health down, I visibly show all the wounds you inflict. It’s pretty fun to play, if you don’t mind getting annoyed at times. I’m not sure if anyone has played any good Tials EVO Boxing-themed tracks, if you have, let me know. I thought about re-doing ‘KnockOut’ as I know how to make it much more smooth now a days. I also thought about putting in a bunch of levels & characters as well. (if you try this track and want me to make another one/better one, let me know.
- Speed: If you liked ‘Speed’ the movie, from the early 90’s, play this track. You’re basically driving a bus that explodes if you hit 50 mph and go any slower. There are a ton of cars and obstacles on the way to the finish line. If you reach the finish line without blowing up, you win. I also made a ‘U.K’ version for those who like driving on the other side of the high-way. This track slows down a little at times. I have a way to fix this sort of thing now-a-days, but I don’t think I’ll ever re-do it.
- RollerBOY: This track was one of the first tracks I released. It’s the earliest one I can remember building anyways. The entire track is Rollercoaster / Pinball themed. You pick up little power-boosts along the way, which help get you over obstacles. It was the first track played by the Hatventures guys. I went back recently to check this track out in the editor and it was laughable. Oh well, still fun just the same
Please let me know what you think.
Hope you have fun playing my tracks, guys
ghettob1asterX, thanks for the mention on the builders list! I had played a few sick tracks that used the visible collisions and other things and wanted to try it. I just read through a few posts and figured it out. If anyone wants some details, let me know. This track really should only be played with the scorpion, I don't know why I added the Phoenix
Hey man..what I great looking track.as I came from the very first hut and saw the colour , light and atmosphere, I instantly liked it.. Then the track just got better..this in my opinion defines the term RL FUN pick..everyone should play this.. Used to be my fav cartoon in the 70/80s.lol it shows my age this track though..)
Thanks morfyboy! I appreciate the feedback!! It was a lot of fun throwing it together! Sometimes I think my Girlfriend's gonna leave me cause I'm in the EVO editor far too much
I agree with morfyboy m8 this deff a fun Pick iv just had a blast playing this, your coyote's are excellent and very funny animations too capturing the original cartoon very well. Driving line is good but could use some custom collisions in places just to make the rock surfaces a bit smoother to ride on, and camera angles can be a bit awkward too in places but i know this was to show the cool coyote animations so thats why it deserves a fun pick cos you pulled that off rly well but the angles can be slightly off putting when trying to speedrun
all in all a rly sweet and original track m8 great work
I actually put a bunch of custom collisions (invis. primes) on the rocks cause I noticed that too..but I should have put a few more on, that's 4 sho. I got the dreaded 'max complexity' message and I still needed an ending at the time, so I spent several hours deleting stuff I always get into trouble that way! I also moved the DL a bunch so I lost the original smoothness too.
I know what u mean about the camera angles too - ur right when u say I sacrificed the camera's for the animations...I should have spent a little more time getting it right.
Thanks for the feedback as it helps me on the next track.
Later guys!
MasterBlasterX
Oh, btw, I can't wait to see what RL does with the new XBOX as I imagine that we'll be able to do some crazy things with the editor....