y0 editor pros!
i am workin on a trials track, where you can collect coins and when all coins are collected in a run, i want this to activate an alternative ending.
so the question is, can i make it that only when all coins collected, the alt. ending unlocks and if you dont have all of them, then you're gonna see the "normal ending"???
Use a trigger to a set value event (Add 1) to a variable data source. This counts the "coins".
Use a generic filter to check to see if the vds equals the number of coins you need to trigger the ending. True = special ending, flase = normal ending.
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Originally Posted by Barrybarfly
GREAT! thx a lot, i think got it^^
Little extra just incase but seems barry got it...
Example you have 10 coins.
At each coin have an area trigger send impulse to visibility event(to the coin) then an impulse will go to the set event (increase 1).
The variable data source will receive these increase signals.
This is where the generic filter comes in. This will ultimately read:
(value from vds) equals 10. DON'T FORGET TO PUT AN INTERVAL TRIGGER SET TO 1 TICK! going to the Generic filter. This will constantly check to see when your "equation" is true.
On true event, turn on the special ending. (no need for false event)
Hope this is a bit clearer, but seems you got it![]()
At the end he should be able to use an area trigger set to target the generic filter. That impulse will check the score and trigger an ending. So the interval trigger shouldnt be necessary as it only needs to check the data once.![]()
awesome, thx to you guys!thats helpful and def. clear now : )
gonna take quite a long time to make all i want in the track, i might come back for more questions![]()
Always here to help, ask away whenever!