1. #1

    Question(s)

    Ok, so instead of spamming this board with short questions, I'll use this one from now on if that's ok.

    Ok, first question.

    How do I make cameras transition from one to another? I can only activate one for my track's end scene and I want to have like 4-5 cameras pop up around the map after my end scene camera fades to black to show the decoration afterwards.

    Any help appreciated, thanks.
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  2. #2

    Re: Question(s)

    Impulse Delays going to additional Camera Events.
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  3. #3

    Re: Question(s)

    Have the final checkpoint send an impulse to a camera event, then a delay impulse filter, then a camera event, then a delay impulse filter, then a camera event, then a delay impulse filter, then a camera event, then a delay impulse filter, and then a camera event!

    Set all of your cameras so that they cut instead of interpolating.

    This will cause each camera to switch instantly to the next after a certain amount of time that you can decide using the delay impulse filters.

    In my opinion it doesn't look very good this way, so if you want I can teach you how to get each camera to fade in and out, but it gets a lot more complicated.
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  4. #4

    Re: Question(s)

    Originally Posted by buttcheekofdeth
    In my opinion it doesn't look very good this way, so if you want I can teach you how to get each camera to fade in and out, but it gets a lot more complicated.
    I'm up for this, hit me up on XBL!
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