1. #21

    Re: The Oculus Rift VR Headset...

    Whoooa, I never thought about Mirror's Edge... I've played through that multiple times, but I would gladly give it another go with the Rift.

    They said that when people play the Rift standing up, it causes a lot more dizziness than when sitting down. A couple people actually have faceplanted

    Actually, that reminds me. I remember seeing this treadmill that runs in place (sorta, its hard to explain) and they hooked it up with a panoramic display and some dude played BF3 on it.
    Skip to 10:13 for what I'm talking about.


    Imagine playing a new Mirror's Edge with this treadmill and the Rift... that'd put you in shape for sure!
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  2. #22

    Re: The Oculus Rift VR Headset...

    Originally Posted by apdenton1
    Originally Posted by DocOk
    So HMD adaptations of third person games would simply move the camera back to the first-person perspective. There might still be the odd game where it doesn't work, but I bet it's by far the minority.
    Huh? if I am understanding you correctly, and you are saying just change the view to first person perspective, that would require a redesign of many core aspects of a game!
    OK, I didn't think of stuff like tile-based isometric games, say the old Diablo or Starcraft. Those would be hard to adapt because they're using 2D engines. What I meant were third-person games that are made using first-person game engines. Such as Fallout 3 and New Vegas, the Assassin's Creed series think?), Max Payne, Dead Space, Mirror's Edge, ... In those it's literally just a perspectice swap (at least in Fallout 3, there's even a button to change from 1st person to 3rd person in the middle of gameplay). And those games where 3rd person is necessary for some gameplay mechanic like jumping, the HMD would make it playable.

    Originally Posted by apdenton1
    Anyway, my claim that it wouldn't work with Third Person games still stands, since changing the perspective makes it a first person game
    That's technically correct. And isn't that the best kind of correctness, anyway?
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  3. #23

    Re: The Oculus Rift VR Headset...

    Thought this might be of interest to this thread. From the player's / viewer's point of view, the VR hardware shown in these videos feels more or less exactly like an HMD.



    And this one's meant to be ridiculous, but it's still serious:
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  4. #24

    Re: The Oculus Rift VR Headset...

    Originally Posted by DocOk
    Thought this might be of interest to this thread. From the player's / viewer's point of view, the VR hardware shown in these videos feels more or less exactly like an HMD.
    I forgot: in the first video I posted above, there's third-person footage starting at around 2:20. It makes the whole thing a lot clearer.
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  5. #25
    Jarr3tt88's Avatar Senior Member
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    Re: The Oculus Rift VR Headset...

    This would be much cooler if it was tied into something like Kinect. Big woop you look around the game world.....still using a controller.

    I can almost imagine playing the original Mario, looking down the whole game world. That would be sick. It would also be more active for people, and more fun than just a dance game. Thats doing 3D and VR RIGHT!

    Also, wtf with the name calling and such. Are you not capable of having a convo with people of different opinions? Lets just get on with the convo and be rational.
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  6. #26
    RetiredRonin's Avatar Senior Community Manager
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    Re: The Oculus Rift VR Headset...

    Agreed, it's easy to get passionate about gaming, but at least keep it on topic.
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  7. #27

    Re: The Oculus Rift VR Headset...

    Originally Posted by nannerdw
    The enhanced depth perception from stereo 3D and the ability to look around really quickly might make for some first-person platforming that's actually playable.
    Too many people say that, but I reckon those people have never played FPS games on console.

    Left analog stick>WASD

    Right analog stick<Mouse
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  8. #28

    Re: The Oculus Rift VR Headset...

    Originally Posted by apdenton1
    Left analog stick>WASD

    Right analog stick<Mouse
    Agreed.

    I play on PC now, and I do say I miss the left analog stick. Playing racing games is hard using keys, and on FPS's you can't slowly walk. It's either full speed or no speed.
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  9. #29

    Re: The Oculus Rift VR Headset...

    Well there is usually a walk key for most PC FPS, at least in the ones I've played. Still not as good as left stick though.
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