1. #1

    Destroyed Round.

    Hi everyone.
    Been awhile since I worked that hard and spent that much time on a Trials Track. (not a skill game)
    Anywho!



    Track: Destroyed Round V2.
    Hope you like it.
    Cheers!
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  2. #2

    Re: Destroyed Round.

    Wow, this looks amazing! Really looks like a destroyed city, you've really nailed the devestated city atmosphere, looks really cool, great job A lot of work must've been put into this.
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  3. #3

    Re: Destroyed Round.

    Originally Posted by InfernoTrials
    Wow, this looks amazing! Really looks like a destroyed city, you've really nailed the devestated city atmosphere, looks really cool, great job A lot of work must've been put into this.
    Thank you very much! Spent around 9-10 hours not very sure
    Glad you like it!
    Thanks again!
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  4. #4

    Re: Destroyed Round.

    Looks fantastic! But it seems like there is a lot of lag...
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  5. #5

    Re: Destroyed Round.

    Originally Posted by A7XfoREVer531
    Looks fantastic! But it seems like there is a lot of lag...
    Thanks
    Its true but only when the camera zoom out. Which is Once, after the 3rd checkpoint. (the big jump)
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  6. #6

    Re: Destroyed Round.

    Originally Posted by LordOfWarrr
    Originally Posted by A7XfoREVer531
    Looks fantastic! But it seems like there is a lot of lag...
    Thanks
    Its true but only when the camera zoom out. Which is Once, after the 3rd checkpoint. (the big jump)
    Your 35 second run took 40 seconds, that's quite a lot! Anyways you should search around for tutorials on how to improve performance and upload a better version.
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  7. #7

    Re: Destroyed Round.

    Please keep all your tracks in one thread to help keep the forums tidy. Thanks you.
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  8. #8
    Eevan80's Avatar Member
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    472

    Re: Destroyed Round.

    This track looks great! Will definitely give it a try next time i am online!
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  9. #9
    morrillo's Avatar Senior Member
    Join Date
    Jul 2013
    Posts
    1,607

    Re: Destroyed Round.

    Originally Posted by A7XfoREVer531
    Originally Posted by LordOfWarrr
    Originally Posted by A7XfoREVer531
    Looks fantastic! But it seems like there is a lot of lag...
    Thanks
    Its true but only when the camera zoom out. Which is Once, after the 3rd checkpoint. (the big jump)
    Your 35 second run took 40 seconds, that's quite a lot! Anyways you should search around for tutorials on how to improve performance and upload a better version.
    +1
    The 35.4 second top run takes 40.3 seconds to replay...sorry, that is a LOT of lag not a little.
    A real shame, the atmosphere and deco on this track is really nice, but the lag completely ruins the track for me...
    Any chance of optimising it?
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  10. #10
    Nytmair's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    3,811

    Re: Destroyed Round.

    Originally Posted by morrillo
    Originally Posted by A7XfoREVer531
    Originally Posted by LordOfWarrr
    Originally Posted by A7XfoREVer531
    Looks fantastic! But it seems like there is a lot of lag...
    Thanks
    Its true but only when the camera zoom out. Which is Once, after the 3rd checkpoint. (the big jump)
    Your 35 second run took 40 seconds, that's quite a lot! Anyways you should search around for tutorials on how to improve performance and upload a better version.
    +1
    The 35.4 second top run takes 40.3 seconds to replay...sorry, that is a LOT of lag not a little.
    A real shame, the atmosphere and deco on this track is really nice, but the lag completely ruins the track for me...
    Any chance of optimising it?
    Just want to agree with these guys.
    No matter how perfect the driveline or decoration is in a track... screen tear (if very minimal) can usually be overlooked, but lag is a massive pet peeves and makes me auto-quit levels.
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