Ok guys, thanks for all the great suggestions, I have gone through them again and changed parts of the track, and made significant adjustments to the lighting and enviroment settings, with some sucess. The screen tears are now less frequent and less noticable, and by now I doubt I can do much more, so I am going to release the track in a short while![]()
Thanks again all, deeply appreciated
Btw, I noticed that I even get minor screen tears in the track central menus when moving back out fast from a feed, can my tv- and xbox settings be a factor or does anyone else experience this as well?
Screen Tearing can be caused by multiple things (pretty much everything that has been said already) but there are also other things to consider.
The bikes speed The more speed the rider has in medium/high detailed area's, the more screen tear. This is why extreme tracks are usualy more detailed than medium tracks![]()
The bikes suspension When the bike's back wheel hits hard against an object it can cause slight screen tear (bunny hop obstacles). This normally happenes in high detailed areas or any area with lots of effects/sounds.
Terrain Modifications This one i can't prove, but when i make tracks i love to spam terrain mods and sometimes (i think) it can cause screen tear. Also something to point out is that terrain modifications take up more complexity than objects...
Use them!! But not to ride over them, becase dont work properly for that.Originally Posted by TheElmonator
For example on Hydroelectric Plant i used just one OPE to rotate almost 40-50 glued objects on the whole track, if i didnt use OPE, for sure the track dont work as good as it does.
Those effects cause tearing easily... and much more combined with high speed...Originally Posted by TheElmonator
This tip also could help you.Originally Posted by WILLYUMZ
The problem with the terrain Mods is that they seems to have 2 differents shapes, one bigger than the original one, and when you see it from far away they looks bigger than expected and when you are close to them they change their shape on a second or less and that looks weird and could produce tearing... maybe when it is in the physics bubble... I dunno... anyways those are my issues with the terrain mods....Originally Posted by InF1ictor
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On the track settings, set to Zero the cloud shadows and the wind speed. not sure if this help but I did it on some tracks...
If you use all the tips that you know and the tearing still appears the better solution are the custom cameras on the sections that causes tearing...
Hope that help you my friend.![]()
Sorry for my bad english... is so frustrating cant express myself properly...![]()
i read that perfectly mate, iv seen far far worse and i didnt have to double read anything, your english is pretty damn goodOriginally Posted by MaTiSpOrT![]()
having lots of screen tares myself with my present track, this is such a ball ache when you really want something to look great but by doing so you can easily make it look worse - tainted beauty, performance issues are the thorn in the editors side
maybe next gen trials will have an editor with incredible power to cope with any amount of graphics, effects, physics and light![]()
definitely use OPE for this if you are not already. Physics joints are high complexity so could be contributing to the problem.Originally Posted by TheElmonator
Also as MaTiSp0rT pointed out you should get in the habit of using the OPE as much as possible. In any situation where the object doesn't need to be moving and in contact with the rider at the same time OPE is your best bet. Besides being less complex than moving physics objects it is also more consistant as the animation should occur exactly the same every time whereas physics can easily be affected by outside variables.
As this thread shows there are so many different things that can cause performance issues but it's almost always a combination of things. For an experienced builder like you I think it can become even harder to find the problem because you've already considered many of the possible issues as you are building making the issues a bit more of a mystery.
I've certainly had some cases where I couldn't determine the cause of tearing or lag and had to completely break down a section of track to the base drive line and rebuild from there testing often. I've also had a few cases where I've just decided to release a track even though some minor tearing occured. I know we all want our tracks to be perfect but for me at some point as long as overall I like the track and the problems are minor and isolated I just need to release it and move on to the next one. It is better IMO to release a track with a few minor flaws than trash countless hours of work to rebuild or worse yet just move on to the next idea leaving the track to die (which I've also done so many times now). I know that can be an unpopular opinion with the hardcore guys but when it comes down to it we do this for fun and even a so/so track with some flaws from a builder like yourself is better than most of the stuff being uploaded to TC so spending hours upon hours agonizing over an unkown problem sometimes just isn't worth it.
definitely use OPE for this if you are not already. Physics joints are high complexity so could be contributing to the problem.Originally Posted by TheElmonator
Also as MaTiSp0rT pointed out you should get in the habit of using the OPE as much as possible. In any situation where the object doesn't need to be moving and in contact with the rider at the same time OPE is your best bet. Besides being less complex than moving physics objects it is also more consistant as the animation should occur exactly the same every time whereas physics can easily be affected by outside variables.
As this thread shows there are so many different things that can cause performance issues but it's almost always a combination of things. For an experienced builder like you I think it can become even harder to find the problem because you've already considered many of the possible issues as you are building making the issues a bit more of a mystery.
I've certainly had some cases where I couldn't determine the cause of tearing or lag and had to completely break down a section of track to the base drive line and rebuild from there testing often. I've also had a few cases where I've just decided to release a track even though some minor tearing occured. I know we all want our tracks to be perfect but for me at some point as long as overall I like the track and the problems are minor and isolated I just need to release it and move on to the next one. It is better IMO to release a track with a few minor flaws than trash countless hours of work to rebuild or worse yet just move on to the next idea leaving the track to die (which I've also done so many times now). I know that can be an unpopular opinion with the hardcore guys but when it comes down to it we do this for fun and even a so/so track with some flaws from a builder like yourself is better than most of the stuff being uploaded to TC so spending hours upon hours agonizing over an unkown problem sometimes just isn't worth it.
I had no physics etc.. As I was running a super cross track... Turned out
Too many cars I think was my issue
Thank you my friend!!Originally Posted by smeghead89![]()
Cant wait to play your next one!!![]()
changing the angle of the sun can massively change a tracks performance. This is because it changes every single shadow in your track (unless indoors). It can go either way though as it can improve the performance but it can also make the track far worse
Another thing to keep in mind, keep the size of your glue groups low. Having glue groups made of several dozen pieces can wreak havock on performance.
Yep but the physics just could bring LAG (slow down), not screen tearing...![]()