1. #1

    InfernoTrials Tracks - Newest: Block Void

    My tracks:

    Rocky Road (Hard) - 4 Stars:
    InfernoTrials

    Megalith (Extreme) - 4 Stars
    InfernoTrials

    Dust (Medium) - 4 Stars
    InfernoTrials
    RekluseKTM

    The Cave (Ninja) - 4 Stars
    InfernoTrials
    TBNSoty

    The Cave 2 (Ninja) - 4 Stars

    Rockfall (Medium) - 4 Stars
    InfernoTrials
    Killlard

    Beamrider (Medium) - 4 Stars
    InfernoTrials
    A7xfoREVer531

    Daydream (Medium) - 4 Stars
    InfernoTrials

    Sunset Ruins (Hard) - 4 Stars:
    InfernoTrials
    Killlard
    Patrickirland

    Dusk (Extreme) - 4 Stars
    InfernoTrials
    Nytmair

    Ninja At Dusk (Ninja) - 5 Stars

    Block Void (Ninja) - 4 Stars
    NTBC Entry

    Thanks to Killlard, TBNSoty, A7xfoREVer531, RekluseKTM, Nytmair and Patrickirland for the videos.
    Also thanks to cris tan10 for rebuilding my track Monstrosity from THD into Evo!

    Feedback always appreciated, positive or negative. Thanks!
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  2. #2
    Blastergamer's Avatar Senior Member
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    Mar 2014
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    Rocking Trials Country
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    2,539

    Re: InfernoTrials Tracks - Newest: Block Void

    Hope you add YouTube videos if someone has recorded and shared.
    Your track names sounds interesting! I think I'm gonna check out your medium and hard tracks!
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  3. #3

    Re: InfernoTrials Tracks - Newest: Block Void

    Originally Posted by Blastergamer
    Hope you add YouTube videos if someone has recorded and shared.
    Your track names sounds interesting! I think I'm gonna check out your medium and hard tracks!
    Done
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  4. #4

    Re: InfernoTrials Tracks - Newest: Block Void

    If you use Track Name it will just be Beamrider instead of having the entire link in the way. Also, I don't know if it's just me but the blue font is kind of hard to read. I think green stands out the most, but blue is a bit too dark.
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  5. #5
    Guunners's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    France
    Posts
    599

    Re: InfernoTrials Tracks - Newest: Block Void

    Hi Inferno, just posting to say that I like your tracks.

    Great rider and great builder. Keep going!
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  6. #6

    Re: InfernoTrials Tracks - Newest: Block Void

    Originally Posted by A7XfoREVer531
    If you use Track Name it will just be Beamrider instead of having the entire link in the way. Also, I don't know if it's just me but the blue font is kind of hard to read. I think green stands out the most, but blue is a bit too dark.
    Thanks, yeah it works much better
    Originally Posted by Guunners
    Hi Inferno, just posting to say that I like your tracks.

    Great rider and great builder. Keep going!
    Thanks a lot, really appreciate it!!
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  7. #7

    Re: InfernoTrials Tracks - Newest: Block Void

    Block Void sucks tbh... Jk I actually really liked it. It has a fun DL and it looks good too. 5*
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  8. #8

    Re: InfernoTrials Tracks - Newest: Block Void

    Originally Posted by A7XfoREVer531
    Block Void sucks tbh... Jk I actually really liked it. It has a fun DL and it looks good too. 5*
    Haha thanks, I just saw the first bit of the message and thought you meant it haha
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  9. #9

    Re: InfernoTrials Tracks - Newest: Block Void

    Block void was definetly my favorite Driving line so far man. I wish you put more time into background :/

    Also another tip. when doing maps in the sky when you fall you will go down to normal ground obviously and it looks really bad. An easy fix for this is to add a camera event every where under the map so when you fall you trigger the camera event instead of falling to a dirt ground like i did in yours.
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  10. #10

    Re: InfernoTrials Tracks - Newest: Block Void

    Originally Posted by ClutchMystaFlex
    Block void was definetly my favorite Driving line so far man. I wish you put more time into background :/

    Also another tip. when doing maps in the sky when you fall you will go down to normal ground obviously and it looks really bad. An easy fix for this is to add a camera event every where under the map so when you fall you trigger the camera event instead of falling to a dirt ground like i did in yours.
    Yeah Guunners has actually said about falling to the ground as well... i agree, should've really done it... anyway thanks for feedback mate
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