1. #11
    RetiredRonin's Avatar Senior Community Manager
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    Re: Dead Space 3 early access demo (with video)

    Hmmmm. I may be the only person who isn't worried about the micro-transactions, but only because I remember how many hours I spent in Chapter 13-14 of DS2 looking for some damned ammo.
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  2. #12

    Re: Dead Space 3 early access demo (with video)

    Originally Posted by ShiftySamurai
    Hmmmm. I may be the only person who isn't worried about the micro-transactions, but only because I remember how many hours I spent in Chapter 13-14 of DS2 looking for some damned ammo.
    Speaking of those 2 chapters, they were absolutely terrible and represent exactly what I don't want in a Dead Space game. I fear that there will be many more sequences like that in DS3.

    Microtransactions are completely unforgivable unless the game is free to play, like Happy Wars. This is simply EA being greedy.

    P.S. You might wanna go take care of this spambot invasion. What is going on lately?
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  3. #13
    KaliniuS's Avatar Senior Member
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    Re: Dead Space 3 early access demo (with video)

    I think Dead Space is one of the best franchises of this console generation. I made it a point to get all achievements from both DS games and the XBLA game. Beating DS 2 on hardcore mode easily shaved 5+ years off my life but was totally worth it.

    After playing the demo for Dead Space 3, it made the wait more painful. I can't wait to see how the story develops. Micro-transactions do not bother me because they are not required to progress in the game. Besides, you could buy beefed-up weapons on the Xbox (and PSN) marketplace in the first two Dead Space games so I don't see this as being too much different.

    I think Buttcheek's concerns about pacing are nothing to worry about. Clearly, the demo was a montage of various scenarios that happen in the game and not how things will unfold in the retail version. In the demo, you emerge from the craft, yelling for Ellie but when you face off against the drill, she comes on the intercom like everything's ok. Also near the end of the demo, there's a key character that Isaac pushes into cover that we have no idea who he is (but Isaac/ Carver clearly know him). I also believe that the variety of enemies in the demo were just to give us a taste and not how it'll be in the retail version. I believe most enemies will have a proper introduction.

    Here are my opinions on some of the changes:

    1. Universal ammo - I don't care either way if the ammo is universal or not. I understand that the developers made this decision so it would make sharing ammo with your partner easier, plus all of the various types of weapons would have you using up all of your inventory slots if they had different ammo types (as is the case in the first two Dead Space games).

    2. Co-op - I didn't play the demo co-operatively but I can totally understand how it would be less scary. With that being said, I'm glad that co-op is an option and it's not the only way to play. I love how you can play through the game solo for the "classic" Dead Space feel. My main fear was that you'd have an AI-controlled partner like in Resident Evil 5 and that would've been absolutely dreadful.

    3. Human enemies - I really hope there isn't a lot of human enemies in the retail version. Fighting necromorphs is so much more engaging and intense. Towards the end of Dead Space 2, there were combative humans but they were quickly dispatched by a horde of necros. This is acceptable but I don't want Dead Space to be like Half-Life where you have to worry about humans and non-humans at all times.

    In closing, I welcome the changes so far to the franchise and I don't feel like they've "ruined" it. The weapon crafting could allow for some really awesome and unique creations and I love the ice planet setting. It's a nice change of pace from being on a ship/ space station. It also makes it feel like John Carpenter's The Thing, which is good.
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  4. #14

    Re: Dead Space 3 early access demo (with video)

    I don't much care for the human enemies' A.un-I.. I like the universal ammo. It promotes experimenting, which is great for the new weapon creating system. Other than that, it was very much Dead Space
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  5. #15

    Re: Dead Space 3 early access demo (with video)

    Originally Posted by buttcheekofdeth
    I'm downloading it right now.

    From everything I've heard they are trying their hardest to ruin the franchise. You wouldn't understand since you haven't played the previous ones, but they were classic survival-action games, similar to Resident Evil 4.

    Now they are adding co-op, kinect support, cover, human enemies that shoot back, universal ammo I believe, and microtransactions. Seems like a classic case of ruining a franchise to make more money.
    This. Don't buy this game unless you are happy supporting dirty business practises. If you insist then just get it second hand, which supports game stores instead of EA.

    Universal Ammo? Ha Ha Ha! Terrible design decision. Somebody never played Invisible War.

    EDIT:

    Originally Posted by MrGiggles
    . I like the universal ammo. It promotes experimenting,
    No, it doesn't. It does the exact opposite- pick your favourite gun and just stick with it. Seperate ammo forces experimentation, especially in survival horror. You have to use everything to survive.
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  6. #16
    D2Dahaka's Avatar Senior Member
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    Re: Dead Space 3 early access demo (with video)

    Another game I was looking forward to ruined

    Edit: Read Kalinius' post....there is hope
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  7. #17

    Re: Dead Space 3 early access demo (with video)

    Originally Posted by apdenton1

    Originally Posted by MrGiggles
    . I like the universal ammo. It promotes experimenting,
    No, it doesn't. It does the exact opposite- pick your favourite gun and just stick with it. Seperate ammo forces experimentation, especially in survival horror. You have to use everything to survive.
    For me it certainly does. I only used like 3 weapons in the first 2 Dead Space games. In this demo I wanted to use them all, and did because I had ammo for everything, not just a couple.

    EDIT

    Besides, its a singleplayer/co-op game, it doesn't matter how others might play cuz it wont effect you (unless you play co-op with ******s, but that's not Visceral Games' fault).
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  8. #18

    Re: Dead Space 3 early access demo (with video)

    Originally Posted by KaliniuS
    I think Dead Space is one of the best franchises of this console generation. I made it a point to get all achievements from both DS games and the XBLA game. Beating DS 2 on hardcore mode easily shaved 5+ years off my life but was totally worth it.

    After playing the demo for Dead Space 3, it made the wait more painful. I can't wait to see how the story develops. Micro-transactions do not bother me because they are not required to progress in the game. Besides, you could buy beefed-up weapons on the Xbox (and PSN) marketplace in the first two Dead Space games so I don't see this as being too much different.

    I think Buttcheek's concerns about pacing are nothing to worry about. Clearly, the demo was a montage of various scenarios that happen in the game and not how things will unfold in the retail version. In the demo, you emerge from the craft, yelling for Ellie but when you face off against the drill, she comes on the intercom like everything's ok. Also near the end of the demo, there's a key character that Isaac pushes into cover that we have no idea who he is (but Isaac/ Carver clearly know him). I also believe that the variety of enemies in the demo were just to give us a taste and not how it'll be in the retail version. I believe most enemies will have a proper introduction.

    Here are my opinions on some of the changes:

    1. Universal ammo - I don't care either way if the ammo is universal or not. I understand that the developers made this decision so it would make sharing ammo with your partner easier, plus all of the various types of weapons would have you using up all of your inventory slots if they had different ammo types (as is the case in the first two Dead Space games).

    2. Co-op - I didn't play the demo co-operatively but I can totally understand how it would be less scary. With that being said, I'm glad that co-op is an option and it's not the only way to play. I love how you can play through the game solo for the "classic" Dead Space feel. My main fear was that you'd have an AI-controlled partner like in Resident Evil 5 and that would've been absolutely dreadful.

    3. Human enemies - I really hope there isn't a lot of human enemies in the retail version. Fighting necromorphs is so much more engaging and intense. Towards the end of Dead Space 2, there were combative humans but they were quickly dispatched by a horde of necros. This is acceptable but I don't want Dead Space to be like Half-Life where you have to worry about humans and non-humans at all times.

    In closing, I welcome the changes so far to the franchise and I don't feel like they've "ruined" it. The weapon crafting could allow for some really awesome and unique creations and I love the ice planet setting. It's a nice change of pace from being on a ship/ space station. It also makes it feel like John Carpenter's The Thing, which is good.
    As I have not played the previous games (which I will do at some point as they have been highly recommended to me) I am not so attached to the characters/story and don't know what changes were made. However I totally agree with everything you said!
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  9. #19

    Re: Dead Space 3 early access demo (with video)

    Originally Posted by MrGiggles
    For me it certainly does. I only used like 3 weapons in the first 2 Dead Space games. .
    That was because of the inventory and weapon upgrade systems, NOT because of the ammo system.
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