1. #101
    D2Dahaka's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Just to add, the problem with the game occasionally crashing people's consoles technically is a Red Lynx issue. We really should not be able to break things that bad. For some reason something in our code (that we are yet to isolate) is causing problems that RL aren't catching in their engine. We have reported the issue to RL and are awaiting their response.

    Just to clarify, the above is not meant to disrespect RL, just stating it as it is. I appreciate as a software engineer myself that sometimes things pop up that can slip through no matter how much QAT you do - especially given the nature of trials evo and all the power users are given.
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  2. #102
    jook13's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Hey guys, just had a go at a few of your latest.

    Test your might is pretty damn creative. I love the multipliars, can make a huge impact on score. Very well executed. Shame about the glitch some are having, I havnt ran into it yet though.

    Sumarai Saga is amazing though, such awesome atmoshpere and so much creativity. Love it, one of my favorite tracks on TC so far!
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  3. #103
    NasT65's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Originally Posted by jook13
    Hey guys, just had a go at a few of your latest.

    Test your might is pretty damn creative. I love the multipliars, can make a huge impact on score. Very well executed. Shame about the glitch some are having, I havnt ran into it yet though.

    Sumarai Saga is amazing though, such awesome atmoshpere and so much creativity. Love it, one of my favorite tracks on TC so far!
    I'm very humbled... I consider that a true honor coming from you brother.
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  4. #104
    Blastergamer's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    I haven't got the freeze problem.
    Maybe it causes with the old fat Xboxes.
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  5. #105
    NasT65's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    We are working diligently on a fix for test your might. A truely generous individual has given us some things to look for and adjust, which may help or prevent the problems. We owe you a great deal of gratitude...you know who you are. Thanks to all who have been patient with us through this ordeal, and thanks to those who still find and say good things about our games, even with negatives present.
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  6. #106
    bigbow62's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Thanx guys for taking the time to build some of the most creative and fun tracks/games on track central.I spent some time on speed test lastnight and had to pull myself away or i would have been there all night playing that wild game,it hooks you in and you lose all track of time.I'm sure you will find what ever problem thats on your awesome test your might game,god know that you have tried everything poss on your side to fix the problem so maybe if redlynx jumps in and gives you some help you can get this sweet game rockin and rollin asap.

    You guys have worked like crazy on that game testing ,testing and re-testing and i think the Trials gamers should know this and how much you care about your work.You want to put the best product out there and when you break new ground minor things are going to pop up but like i said i know you will work them out,till then i'll be running my *** off and having a blast w/ test your speed.Thanx agian Syn for all the hours of great fun and keep those platinum wrenches turning !
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  7. #107
    NasT65's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Originally Posted by bigbow62
    Thanx guys for taking the time to build some of the most creative and fun tracks/games on track central.I spent some time on speed test lastnight and had to pull myself away or i would have been there all night playing that wild game,it hooks you in and you lose all track of time.I'm sure you will find what ever problem thats on your awesome test your might game,god know that you have tried everything poss on your side to fix the problem so maybe if redlynx jumps in and gives you some help you can get this sweet game rockin and rollin asap.

    You guys have worked like crazy on that game testing ,testing and re-testing and i think the Trials gamers should know this and how much you care about your work.You want to put the best product out there and when you break new ground minor things are going to pop up but like i said i know you will work them out,till then i'll be running my *** off and having a blast w/ test your speed.Thanx agian Syn for all the hours of great fun and keep those platinum wrenches turning !
    Brings a tear to the eye to read something like this my friend. Thx so much for the warm messages my friends.
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  8. #108

    Re: Syn65 Tracks ~New Skill Games~

    I don't know if 4min is beatable on "Test Your Speed" ...
    http://www.youtube.com/watch?v=jSlDp9PzxpY
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  9. #109
    D2Dahaka's Avatar Senior Member
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    Re: Syn65 Tracks ~New Skill Games~

    Originally Posted by Killlard
    I don't know if 4min is beatable on "Test Your Speed" ...
    http://www.youtube.com/watch?v=jSlDp9PzxpY
    Thanks for taking the time to play get a beast score and post a video mate.
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  10. #110

    Re: Syn65 Tracks ~Test Your Resolve~

    Our final version of this game is up. We are officially done with skill games
    This version is fully optimized as best we could, plays better than ever, and hopefully will have no issues
    Crashing and resetting will decrease your score...alot.Make sure to
    >>> Hold RB for 3 seconds to end the game. you must do this at some point before 29minutes and 56 seconds have passed or you will epically FAIL!. <<<
    Also dont forget about your vitality bar, that is a time limit for each round. Good luck all. and yes Killlard, that shrine is for you. The "Test Your" endeavors number one fan...so whos gonna ride to the end? Go test you resolve, cause this game surely has tested ours.

    Big thanks to all those who helped us root out issues.
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