1. #101

    Re: Create-a-Mini Game Competition [Building Phase]

    Originally Posted by Jarr3tt88
    @Breath, gotta use least pieces possible! haha that sucks tho extra animations Might look smoother.

    Wish I couldve used less, but its gotta look nice . I had to use an extra 30 pieces to add extra arms and legs so I can use visibility events to make it look like hes really walking. As for smoother, strangely, his head lags behind a tick, which makes no sense at all since his head settings are the same as the rest of his body. Oh well, hardly noticable.
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  2. #102

    Re: Create-a-Mini Game Competition [Building Phase]

    I know all you mega-skill game heads prefer skill games without the rider and bike, but we got something real fun in store for you all
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  3. #103

    Re: Create-a-Mini Game Competition [Building Phase]



    XD
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  4. #104

    Re: Create-a-Mini Game Competition [Building Phase]

    Originally Posted by Syn65
    I know all you mega-skill game heads prefer skill games without the rider and bike, but we got something real fun in store for you all
    if its a pitfall copy using the rider as the game character we'll be head to head XD
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  5. #105
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
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    3,520

    Re: Create-a-Mini Game Competition [Building Phase]

    You guys all hard at work!?

    Any other entrants lurking?
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  6. #106
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
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    Rocking Trials Country
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    2,539

    Re: Create-a-Mini Game Competition [Building Phase]

    Originally Posted by Jarr3tt88
    You guys all hard at work!?

    Any other entrants lurking?
    Bah, I'm a bit stuck at my skill game.
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  7. #107

    Re: Create-a-Mini Game Competition [Building Phase]

    Youv'e all been workin hard and you deserve a break! head over to TC and check out my new skill game - Mech Warrior - This is the first of a few tracks Im releasing during the contest period to keep people entertained between the long hours in the editor. Have fun and keep building
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  8. #108

    Re: Create-a-Mini Game Competition [Building Phase]

    Mine is coming along nicely, and it won't be long before its playable. After that its all just tarting up what's there to make it look nice which leaves me a month.

    My only gripe is my whole game is animation based using OPEs except for one bit which I need physics for, and that's the only bit that's not working reliably. Typical
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  9. #109

    Re: Create-a-Mini Game Competition [Building Phase]

    Originally Posted by JaminBen007
    Mine is coming along nicely, and it won't be long before its playable. After that its all just tarting up what's there to make it look nice which leaves me a month.

    My only gripe is my whole game is animation based using OPEs except for one bit which I need physics for, and that's the only bit that's not working reliably. Typical
    What are you having problems with, specifically?
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  10. #110

    Re: Create-a-Mini Game Competition [Building Phase]

    Originally Posted by P4INKiller
    What are you having problems with, specifically?
    The game is a combat flight simulator. The only bit for which physics is required is for having the game know when the aircraft comes into contact with the ground, water or another object.

    When this happens, a hit trigger sends an impulse to various events resulting in a big explosion and ending the game. Hit triggers need physics to work, so the physics bubble follows the aircraft.

    The problem, is for some reason the hit trigger is being activated when there are no other objects anywhere near the aircraft, causing you to randomly explode and ending the game early
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