1. #31

    Re: Justifying NINJA Levels in Evo.

    Ninja levels are all subjective, really.
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  2. #32

    Re: Justifying NINJA Levels in Evo.

    I'll leave it to TBN to decide, sorry guys! But he's the best. Imo no one compares to his skill, even though some are about halfway there
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  3. #33

    Re: Justifying NINJA Levels in Evo.

    Originally Posted by DannersMac
    To say something isn't a legitimate trials track because you might fault when touching something seems kind of strange, when you consider that in the SP tracks you can go between two ramps and fault because there's a fail zone, or fault because you hit a saw. The only difference really is that these particular instances that will make you fault aren't explained in the track description, despite being more obvious in their intentions. Really, Trials is a 'skill'-based 'game', so, again, f*ck it.

    thing is if something has some different different rules it becomes a skillgame, while a hillclimb has no different features except the scoring system it is a skillgame

    fail zones are added to a track because it was impossible to recover anyway and its pure logic that if you jump into a saw that you are dead, ridding on a coloured plank on the other hand means nothing, anybody can make a regular track with red and green planks that mean nothing, you have to explain that it means something and that makes it a skill game
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