1. #61
    empecee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track " hydro "

    Originally Posted by Barrybarfly
    Originally Posted by kidmpc
    new track for venoms comp . hydroelectric plant . hope you like it big thanks to mr dahaka and mbs for help testing .any feedback or complaints to barrybarfly as usual . xxxx
    Screw you and your rl pick hippy!
    thats man love at its best . he likes fat bold guys
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  2. #62
    Wraath's Avatar Member
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    Re: Tracks by kid m p c! New track " hydro "

    Just a quick question about Hydro as it's the closest track I can relate to my question. I'm halfway through a track and have a red message saying too much physics objects. Objects can be driven through etc... Did you get this when building hydro and if so, how did you stop the rider from falling through the objects.

    Everything but my DL is decoration only and I have maybe 3-4 physics joints over the whole track, and yet I have this message already. Does it actually mean anything?
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  3. #63

    Re: Tracks by kid m p c! New track " hydro "

    Originally Posted by Wraath
    Just a quick question about Hydro as it's the closest track I can relate to my question. I'm halfway through a track and have a red message saying too much physics objects. Objects can be driven through etc... Did you get this when building hydro and if so, how did you stop the rider from falling through the objects.

    Everything but my DL is decoration only and I have maybe 3-4 physics joints over the whole track, and yet I have this message already. Does it actually mean anything?
    I usually ignore that msg as it never seems to affect anything on the dl you could try custom collisions.
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  4. #64
    empecee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track " hydro "

    lethal pretty much answered it .i just ignore everything until something happens . then start figuring it out . mostly just worry about hitting file size and objects maximum .thats the only thing that can stop u building ..i have those red warnings on every track . just keep the lag and screen tear down and you should be fine .do stuff like ungrouping stuff when your done and defo unglue stuff that you can to keep things running smooth .
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  5. #65
    empecee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track " hydro "

    if your getting random objects on the driveline your falling through its defo because theres to much stuff grouped in that area or glued . were working on a track on evo alliance and that was doing that. really random and bad/annoying .i just ungrouped and it and it was fine
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  6. #66
    empecee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track "cav-ern-ous"

    new track . cav-ern-ous . cave based track ,hard rated . rate if you like it thank you .and any complaints to barrybarfly as usual .
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  7. #67
    D2Dahaka's Avatar Senior Member
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    Re: Tracks by kid m p c! New track "cav-ern-ous"

    Will get on this ASAP. Sorry I wasn't around for release had a splitting migraine later in the evening and still have a bit of it now.
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  8. #68
    empecee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track "cav-ern-ous"

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  9. #69
    Defoliator's Avatar Senior Member
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    Re: Tracks by kid m p c! New track "cav-ern-ous"

    Great track kid, that was one in a million!

    Was about to upload a vid of your run but Morillo beat me to it.
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  10. #70
    emcee's Avatar Senior Member
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    Re: Tracks by kid m p c! New track "cav-ern-ous"

    That track is the nuts...outstanding setting and design work, I really like the way you make the obstacles look and fit in with the overall theme.
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