1. #21

    Re: Riders of Doom Skill Games

    Originally Posted by vladiiiiiiii
    I must say I am VERY impressed with these new skill games. I have never been a fan of skill games in general but you guys did a fantastic job with this new batch.
    Same Here!! It's just so some much fun playin these new skill games, cause they all work really good and are not random. I mean Rocket Racer is such a good Gravity-remake that Redlynx could release this one with a few more tracks and I would pay for it alone
    is there any chance of gettin additional Rocket Racer tracks?
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  2. #22

    Re: Riders of Doom Skill Games

    Originally Posted by ChicagoAJ
    I miss In Flames. You know, the one that took actual skill.
    You can create the "In Flames" skill game in the editor. The whole point in DLC is to add new content rather than stuff that already exists.
    But its fair to say that most skill games in HD are more bike related and require more skill than most skill games in evo.
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  3. #23
    ben1bob's Avatar Senior Member
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    Re: Riders of Doom Skill Games

    yeah gotta say the skill games are a massive jump in quality and originality.
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  4. #24

    Re: Riders of Doom Skill Games

    i like the idea of neverending. i actualy started making a "random" generator in the editor. mine was used for position of objects or visability of objects. actually got it to work to a fair degree but iv not done anything with it. then i see RL do this and to myself im like "no way! thats whaqt i did". maybe i should go back and do something with it. the amount of hours iv spent in the editor and still never actually released a track is daft. the only other game iv looked at so far is the javelin. simple but fun idea.
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  5. #25

    Re: Riders of Doom Skill Games

    These new skill games are really good, I love them all expect for the building blocks one, I just can't get the hang of it.

    The ball one is amazing, i love the little river they made in it from light/dark blue square primes.
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  6. #26

    Re: Riders of Doom Skill Games

    This is what ive been waiting for from redlynx, a great showcase of the variety in the editor. I love the variety and ambition with the new skill games, perhaps more than the games themselves, if that makes sense.

    Never ending trials is totally cool, and is almost right. My issues with it are the camera and the way it's programmed though. Sometimes you can't see what's in front of you, so how the hell do you know how to lead into the next obstacle? Most sequences can be completed with slow, methodical, precise jumps. Some of the really hard ones require flow and bounces to make, which is impossible if you can't SEE what's ahead and you can't memorize the track. The addition of a further camera that is just a button press away wouldve helped some, just to get a view of the area in front of you.With enough time, you can memorize the frequent segments, but there are hard ones that only pop up once every 10 minutes and they require near flawless execution. Without having successfully done them, you'll probably fail. You need to practice them, but you can't, since they are so few and far between.

    I don't like how it's programmed because too often you see medium difficulty segments deep into the game and extreme segments early on. It just makes the whole thing feel like a crapshoot. "how many easy obstacles can I pass before it gives me the really hard one that I haven't figured out, and can't remember?". I think It may have worked better if each sequence was given a number to reflect its difficulty and as you reach a higher level, harder ones become more likely, and easier ones less.

    Neverending trials is an amazing concept of a skill game. It deserves a sequel, with the kinks ironed out. As it is now, I'll only play it to get the achievement. If I ever get it. My high score is 13, but I rarely ever even get to 10.
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  7. #27

    Re: Riders of Doom Skill Games

    why don't the skill games count towards your global rank
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  8. #28

    Re: Riders of Doom Skill Games

    I'm enjoying the bike based skill games. I'm looking forward to seeing how high the scores will get eventually.
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  9. #29

    Re: Riders of Doom Skill Games

    Originally Posted by EagleRico
    why don't the skill games count towards your global rank
    Because they already made that mistake in HD. Many of the skill games are not based on how good you are with a bike. The leaderboards are there for the best riders at the actual game, not at random mini-games.

    In the early days of Trials HD, I bought the game and within a month or 2 I got up to rank 2 overall. The thing is, it was all because of skill games and very little to do with the regular trials tracks. I almost passed the #1 person even though I was only beating him on ONE regular track in the entire game. That's clearly a flawed system and that's why they changed it.
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  10. #30

    Re: Riders of Doom Skill Games

    Originally Posted by HoorayItsMike
    Originally Posted by EagleRico
    why don't the skill games count towards your global rank
    Because they already made that mistake in HD. Many of the skill games are not based on how good you are with a bike. The leaderboards are there for the best riders at the actual game, not at random mini-games.

    In the early days of Trials HD, I bought the game and within a month or 2 I got up to rank 2 overall. The thing is, it was all because of skill games and very little to do with the regular trials tracks. I almost passed the #1 person even though I was only beating him on ONE regular track in the entire game. That's clearly a flawed system and that's why they changed it.
    good point
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