Originally Posted by HoorayItsMike
Here's my take on this whole thing.
We are so used to achievements in 99% of games that are at least POSSIBLE with our current skill set. I recently played Infinite Discovery and got 999 GS for the game. The one achievement I am missing is beating the final boss on the hardest difficulty. Now, doing so would probably take around 50-100 hours to do so. For ONE gamerscore. That seems ridiculous and blah blah blah, but no one would ever complain that it is too hard to do, because it is doable with everyone's current skill set. You don't really have to become better at the game to get the achievement, you just have to play the game A LOT.
The thing with Trials is that you DO have to become better at the game, and it will require you to play A LOT. The achievements just seem unobtainable because they are right in front of us, but we just can't do them. That's the opposite of Infinite Undiscovery, where the final boss is so far away and so we don't see it as being unobtainable, we just see it as needing to play more to get there. When it comes down to it, both of the achievements (The Infinite Undisocvery one an the Trials EVO ones) will probably take around the same time to get, despite the fact that the Infinite Undiscovery one seems so much more obtainable.
I'm guessing a lot of you guys have tried for 2-10 hours on these achievements and you are pulling your hair out. It's fine and all to get frustrated, but you've honestly barely started playing this DLC and the time that you have spent on these achievements is nowhere near what you would spend on other games to get achievements.
Another good example would be having to prestige in Black Ops 2 to get an achievement. It's obviously very obtainable for all of us, but it's going to take anywhere from 10-30 hours for people to get. No one would ever complain that prestiging is too hard even though it requires more effort than you've already put into the new Trials EVO cheevos.