How do you stop the angular or motors physics joint without turning physics off?
I figured out how to rotate an camera around the rider or car etc, the joint has completely no problem, but I want to stop it when I release the R-stick button.
Any help appreciated![]()
R-stick release -> set value event ( set to 0 ) -> variable data source ( attached to angular motor value )
Angular speed or angular motors enabled?
Thanks bobo!Originally Posted by bobozilla
Wait a moment!
It doesn't immediately stop, it only stops getting speed.
Is is possible to immediately stop the joint, better saying: freeze the joint?
when you need to stop the rotation, try turning the damping to 100% on the joint and/or try turning an OPE on for 1 tick, this may work, not tested it.
Try setting the target velocity to "0" and the max force to a really high number. It works well as a brake system.