1. #11
    Lukeyy19's Avatar Member
    Join Date
    Mar 2014
    Location
    UK
    Posts
    449

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    So you're telling me that you have NEVER experienced any disconnects or lobbies that don't fill up in any other games? If so, then that's rubbish, games that may I add cost 4 times as much as Trials, and were developed my much bigger teams on engines and networking systems that have been developed, tweaked and updated for many years, yet they still lag and have disconnects just as often as Trials in my experience, in fact trying to play Multiplayer in Black Ops was a nightmare, recently I bought Forza Horizon, and trying to find/join games in that is futile half the time, Need for Speed: The Run's online was terrible, and a few years ago I had Mercenaries 2 and that was literally impossible to play multiplayer at all, nothing I tried and nothing Activision could advise me would get that to go online whatsoever.

    But Trials, which was developed on it's very own engine by only a small team of people who don't have the ability to test the game on the huge variety of connections/routers/ISPs that are available across the globe, and sold to you for 1/4 the price of other games, has some connection issues for a small minority of people and you have to come here posting ALL CAPS threads complaining multiple times.

    The issue is clearly not with the game, otherwise it would be angering everyone else, the issue must be with the way the game tries to connect with YOUR router, your router may work fine with these other games that have had years of experience in optimising online networking in their games (yet still have issues) but there must be one tiny thing that's conflicting with the way Trials works, and posting angry threads doesn't help them fix that, they would need to somehow pinpoint where the problem is which they obviously cant reproduce without knowing all about your setup and settings, and even then it'd be a tough job to figure out what tiny thing may be causing an issue, just shouting FIX IT NOW! doesn't help solve anything does it?

    As you clearly say, you're part of a minority, yes I, as has probably everyone else, experienced lag and players not moving when connecting to people with slower connections and higher pings, I play with 3 friends in the US (i'm in the UK) and as long as one of them in the US hosts the game then all is usually fine, but if I try to host it, then one of them is always unable to connect, because his connection has trouble connecting to me whereas will connect to the guys there fine. And this occurs in all games we try to play, not just Trials.

    When joining a multiplayer game have you tried adjusting the settings to select players with a lower latency, you press one of the shoulder buttons and two sliders will show allowing you to slide between faster joins to low latency and matched skill to low latency. You may have to wait longer to find players and you may find yourself in games with player who don't match your level as well (but then multiplayer levels are hardly a representation of skill) You should hopefully see an improvement in connection.

    Another good thing that may be difficult to test but would provide a good insight into the issue is to find a friend who has this game and see what happens when you use his router on your connection, and they use yours on their's, because there is absolutely no way you can say definitively that the problem is not with your router before testing that theory. As I said earlier about Black Ops, back when that came out, other than Mercenaries 2 I hadn't come across a game that had such bad connection issues, other games all seemed relatively normal, but Black Ops refused to connect most of the time, a couple of months later I changed my ISP and bought a new router, and Black Ops worked (there were still your usual issues, but I could connect most of the time, as opposed to hardly ever) It may have only been a problem with 1 game, but the issue was still with my router and the way the game connected to it.

    TLDR Version: Until you test another router you can't rule that out as the culprit. All games have connection issues sometimes. Try changing the settings in the multiplayer screen. Posting threads like this won't help to solve anything.
    Share this post

  2. #12

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    Share this post

  3. #13

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    When the game slows down then speeds up at a crazy speed that's the 1 thing what pisses me off the most.

    But for joining lobbies and most other stuff mine runs fine.

    just that slow down n speed up lag alwayz messes me up.
    Share this post

  4. #14

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    Originally Posted by ShiftySamurai
    You aren't transferring ghosts, but real-time positioning data for the other riders. Latency causes many issues, but it doesn't need to be YOUR connection for you to have issues. Until an instantaneous transfer protocol is invented for gaming, there will ALWAYS be latency.
    Ok I get the latency issue and how it can effect online play (especially MP), what i dont get is why the data rates are so high (95mb) for which effectively are either 3 ghosts or a load of dots (5/6 i think), if i play a fps i own, i can be playing with 17 other people so it also relaying the real-time positioning data but i only log approx 45mb data, Also the majority of time theres no lagg?

    Originally Posted by ShiftySamurai
    Also, and I know you don't want to hear this, it COULD be your router and/or modem. Microsoft has published lists to use for port-forwarding, but I find it much easier to just pick up an XBL certified router, they work out of the box.
    Every Single online game that i play will go via these MS ports(3074,80,88,53) b4 routing itself to whichever servers are hosting the game. Every other title i own works apart from MWF2 & Evo. To suggest that i should go out a buy another router to solve a problem that "only" started to occur after the last title update, is a bit pants (sorry) as im getting punished for something that i didnt cause + i couldnt refuse to accept it?(cant play the game at all without it)

    Originally Posted by ShiftySamurai
    The only issue I can think of that would cause heavy lag on in-game tracks would be if you have the game (base and/or DLC) being streamed from a USB drive that doesn't meet Microsoft's requirements. You'll end up with slowdown caused by the drive's transfer speed struggling to keep up with the game.
    Weve been thru this b4 and i wish i could have agreed with you as it did seem viable, but the paradox in this situ is apart from WOTN(offline)......all the problems i get only happen when its online, the reason is a paradox is that if the tracks are stored locally on the HD ..... it shouldnt matter that im online or not as the re-draw & lagg should always occur online & off .... but it dont .... only online .... its weird?

    Ive got to be honest too and say that im still dissapointed a little with the reason for the texture popping ...

    Originally Posted by sipe
    We are using our own engine, it's the only way for us. We couldn't do all of the stuff we are doing at the moment with any other engine. Big engines aren't designed for games like Trials. Hitting 60 FPS with current gen consoles with fully dynamic lighting, terrain and give such deep control during run-time for user has been massive design and optimization task for us. You can't use any prepossessing optimization tricks that all of the big games are using.

    Of course there were compromises that needed to be made, for "texture popping" we could have easily add additional wait time for full track reset to prevent "texture popping" and wait until all of the textures are fully loaded but chose not to because we felt it would have huge negative impact for game play to not be able to quickly reset track. Its always balance between visuals, performance and game play.
    I can totally get trying to create a baby thats more powerful than you imagined very tempting indeed .... especially when you done it with ure own hands ( ), but the Massive flaw arrives when you realise that youre creating a game that for a restricted platform. It should work on all Xbox`s not just some.



    GR4V1G0R3 I can see ure new here so i`ll save u the long story and point u to this post > http://forums.ubi.com/showthread.php...-of-solution-) ( sorry i removed the vids as i didnt want them cluttering my utube up, i can redo if needed or u can just read the comments others left)

    As said to shifty above, i understand the latency issue for online MP, however lag/redraw in SP when connected is the headscratcher as it makes no sense? and please remeber this has only happened since the update, so blaming it on MS is a bit to easy, it could however be a coincidence but it doesnt happen in any other game, which make u think it isnt!

    Saying that i`d worked in tech support wasnt trying to relay that im a genius when it comes to computers & communication, i was just saying that im competent with the tech, im 35, have worked in computing/electronics pretty much all my life & have been online since 1996 & havent worked in a call centre for 10yrs + .. also back in the day, we had no scripts, it was all off the top of ure head ( thats how we got away with playing Quake II at the same time ....those were the days

    I agree that there are not a lot of innovative titles that are released these days and that this game was sold for a stupidly low price(lol i prob would have paid higher ... even with the bleeding probs ) but its never been about the money, its been about trying to fix the 1st update ..... & to be fair shifty`s comment saying another update is on the way does put hope back on the horizon.

    And finally sorry about this " !"#¤ up text speak hybrid english bollocks " that apparently make me sound like a "******" .... but im not a kid, im 35! I dont know where youre from, but i assume that ure either english or american so at one point in youre countries history you would have been speaking in Anglo-Saxon and the "speak" you use today would have sounded very alien to what you have been taught, this annyoing " !"#¤ up text speak hybrid english bollocks " is just a process of cultural evolution .... keep up (p.s my spellings sh*t tho cos of dylexcia and a refusal to "google" too many words ) Oh n i didnt see it as abusive, just blunt which is fine to me!


    Lukeyy19 I have experienced dissconnects on other games, but not "ever single go" + u got the other side effects of being online too Ive said it load of time b4, so ure just gonna have to take my word that i dont get these probs on any other game apart from MWF2 (and that not as much)

    All the issues have happened since the last update & they only happen when online, clearly something in the update is causing the connection issue, the high data transfer for a max of 6 other ghosts is strange, the fact that i only get screen re-draw/more texture popping/screen lagg in single player mode only(remeber tracks are on the HD!) when im connected should kinda highlight that its mainly a connectivity issue. People should rememeber that the replay issue became more substancial after the update and again that it involves something to do with connectivity (that effect everyone not just a few, but its not a biggy so like me we just accept, so its not a problem!)

    The issue is clearly the game, the redraw/popping is there because of sipe advised & the connectivity issues came around after the 1st patch. When its you that has that problem (just like u did with BO) and u know that an update made it worse, and when it seems nothing has been done/said for months, then .... im sorry ... i tend to ask questions again, yes the caps lock as advised b4 was over the top, but still ... nowt was happening and my human rage gene kicked in (just after playing evo may i add)

    I know ure online trying to help with the other suggestions, but i have tried them all and thru a disqualification system with the info provided and the tests ive run have concluded there is nothing that can be done at my end apart from to moan like a git on these forums and hope that something changes .... yeh i know y would u listen to 1 person?....... ( but its not )

    Blimey ..... that was long
    Share this post

  5. #15

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    WOW
    Share this post

  6. #16

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    WOW indeed
    Share this post

  7. #17

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    Holy Sh*t
    Share this post

  8. #18
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    hey GreenCandy, have you checked your router logs, i do this if i experience a consistent problem.
    Share this post

  9. #19
    D2Dahaka's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Australia
    Posts
    5,914

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    Yeah this should be in the support section.
    Share this post

  10. #20

    Re: WILL YOU PLEASE FIX URE CONNECTIVITY ISSUES!!

    Originally Posted by StevieBoiENG
    When the game slows down then speeds up at a crazy speed that's the 1 thing what pisses me off the most.

    But for joining lobbies and most other stuff mine runs fine.

    just that slow down n speed up lag alwayz messes me up.
    This is exactly what keeps happening to me as well,makes me not wanna play mp anymore, trials is a great game and i have played since hd came out,but this is just frustrating, its a whole new kind of RAGE QUIT>....
    Share this post