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Non bike/rider trigger
It doesn't work for me. I have the trigger enabled and set on Exclude Bike and Rider. Therefore a physics object would be able to set the trigger off, but it won't. I've also tried object instances etc and I don't understand why it isn't working. I tried changing it to defaults and the rider set the trigger off so....
What to do?
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Re: Non bike/rider trigger
Are you talking about an area trigger? If so, then you should just try a different way of triggering what you want to happen, there are probably plenty of other ways to get the same result. As far as I can tell, area triggers only work consistently if the bike/rider is triggering it. I have never gotten it to work with anything else.
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Re: Non bike/rider trigger
Ok... Yes I was talking about the area triggers. So I geuss it just doesn't work then, bummer. The thing is I need two water splash effects to go off when a physics object leaves the water.. and since the bike can't decide when the object has left what can I do? The physics object is activated by the riders physics bubble.
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Senior Member
Re: Non bike/rider trigger
Move it with an OPE and use a delay filter to time the splashes.
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Re: Non bike/rider trigger
Edit nr.3
Nice thinking but i ain't gonna change my physics object to an OPE. I need another solution
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Re: Non bike/rider trigger
Here are 3 general approaches that might work:
1. Use hit triggers, select the physics object and water, and use the "inactive" trigger
2. Use filters that track the height of the physics objects, when they reach a certain height have an impulse be sent
3. Use delay filters so that the splashes correspond to when the physics objects leave the water.
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Re: Non bike/rider trigger
It was simple, really. All I had to do was to set an area trigger "presicely" next to where the physics bubble would trigger the physics for the object.
So the rider just triggered a delay.
I can't believe I didn't think of that..