1. #1

    Object movement after finish

    Hi.

    At the end of my level, i'm trying to have objects within a certain range all 'sucked' to one point/area?

    I tried with OPE but, it seems like painstaking work for 50ish objects(?), also the one or two i did try didn't trigger when crossing the finish line c.p.. ...

    Theres an easy way, right?
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  2. #2

    Re: Object movement after finish

    I've never tried this, but I assume you would use an area effector and check off the "Invert force" option or something like that.
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  3. #3

    Re: Object movement after finish

    ok thank you, i'll try this in a bit.

    what can i use to turn this on?

    please,thanks
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  4. #4
    stiggyhead's Avatar Senior Member
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    Mar 2014
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    Re: Object movement after finish

    Originally Posted by buttcheekofdeth
    I've never tried this, but I assume you would use an area effector and check off the "Invert force" option or something like that.
    this should work great.
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  5. #5

    Re: Object movement after finish

    Originally Posted by MrMurkz

    what can i use to turn this on?

    Any type of trigger and a state event.

    The trigger (Which can be an area trigger, hit trigger, or the final checkpoint itself) sends an impulse to the state event, which targets the area effector.
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  6. #6

    Re: Object movement after finish

    hii, if anyone sees this..?

    i am having trouble. i'm trying to get the game camera to pan out when the clock has stopped(this i can do), wait a 1sec then fly into a new area, how do i do this? i have messed about with stringing the cameras, interpolation and delayed impulses , it just seems to miss out the first wide shot. thanks
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