Hi.
At the end of my level, i'm trying to have objects within a certain range all 'sucked' to one point/area?
I tried with OPE but, it seems like painstaking work for 50ish objects(?), also the one or two i did try didn't trigger when crossing the finish line c.p.. ...
Theres an easy way, right?![]()
I've never tried this, but I assume you would use an area effector and check off the "Invert force" option or something like that.
ok thank you, i'll try this in a bit.
what can i use to turn this on?
please,thanks
this should work great.Originally Posted by buttcheekofdeth![]()
Any type of trigger and a state event.Originally Posted by MrMurkz
The trigger (Which can be an area trigger, hit trigger, or the final checkpoint itself) sends an impulse to the state event, which targets the area effector.
hii, if anyone sees this..?
i am having trouble. i'm trying to get the game camera to pan out when the clock has stopped(this i can do), wait a 1sec then fly into a new area, how do i do this? i have messed about with stringing the cameras, interpolation and delayed impulses , it just seems to miss out the first wide shot. thanks