I am currently working on my first track in the editor so take it easy on me! If this is explained elsewhere could someone forward me to that location?
I am asking for a short tutorial on how to make the camera pan out and show my entire track when the rider crosses the finish line. Any help would be greatly appreciated.
im not sure about how to zoom the camera out but you could just have it cut to a different camera that is further away. have the other camera turned off and have a trigger at the end of the track to turn the camera on, this should cut to distant camera angle for the ending but no zooming out im afraid.
someone else may be able to explain this better or give you tips on zooming out![]()
in the camera's object properties there is an option called Fov or Fow (hard to read on my hd tv lol) this adjusts how far the camera zooms out and widens the screen range
This may help too..... http://www.youtube.com/watch?v=pgzmEm1lpa0
This...is easiest...Originally Posted by smeghead89
Just have a set value event change a variable data source, & have that data source tied to the FOV.
My bad...grab first a variable data source. Then grab a set value event. Leave it on set and change the value to 70 ish just to see what happens. Event target is the data source. Now click on the camera and go down to FOV, click y to set value target and pick the data source.Originally Posted by vladiiiiiiii
Go to the end checkpoin'ts properties and select event/filter and choose the set value event.Originally Posted by vladiiiiiiii
The variable datasource should be set to 57think it the standard range for that).
Here's what I would do:
1) Spawn a custom camera, and face it where you want the end camera final position to be, ie: overlooking your track.
2) Open up the camera properties, uncheck the "enabled" box, and set the type to "interpolate". Open the advanced properties and set the Interpolation speed to "0".
3) Spawn a Camera Event. Set it to "On" and target the custom camera.
4) Open up the final checkpoint properties, check the "Trigger enabled" box and click on to "select event/filter", then select the Camera event.
That's it. The camera will move quite quickly using this method so it might not be quite what you are after but it's the easiest way. If you want a slower pan out then it's going to get a lot more complicated and for your first track you're best off keeping it simple.
Let me know if that works out for you, if you need it laid out with visual icons then let me know and I'll draw it up for you.