1. #1

    Cage movement

    Hopefully this sould be easy, but trying to work out how to do the same movement of the cage in the track 'Titans Graveyard'.
    How do you make the cage swing on touch, what physics would i need to use. Ive put a physics joint, the cage being physics on, and the other point as non physics, but how do i make it move as in the same way as that track when you touch it?

    Thanks in advance.
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  2. #2
    NasT65's Avatar Senior Member
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    Apr 2014
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    Re: Cage movement

    Leave physics on the cage off...then use a hit trigger to turn physics on when you make contact with it.
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  3. #3

    Re: Cage movement

    Cheers
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  4. #4
    NasT65's Avatar Senior Member
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    Re: Cage movement

    No prob, pm me if u need more help..
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  5. #5

    Re: Cage movement

    You'll also have to glue the cage, not group it.
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  6. #6
    Lukeyy19's Avatar Member
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    Re: Cage movement

    I would use an area trigger when you get within range of the cage to turn physics on rather than a hit trigger, otherwise the rider may collide with the cage a split second before physics is enabled and react weirdly.

    Or just leave physics enabled on it all the time, as it wont do anything until it's within the physics bubble anyway.
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