1. #21

    Re: Help with Skillgame. (Score/coins)

    Originally Posted by Weide
    Oh i hate when that happens! Ill will make a new replay
    probably won't make any difference as i encountered the same problem in my track
    http://www.youtube.com/watch?v=87HVe...QSI&playnext=2
    I have come up with a theory that may or may not work. have a check point restart set to the finishline attached to the end game event maybe have the finish line on a hill to make sure it rolls over it. You could allso have a camera event pointing at somthing else "In Tony Hawk HD the camera points at a score board" so people don't see this happening if that is indeed what is happening. might help slightly all though i have never tried this my self as i said just a theory.
    Just played your track looks really good allthough i only got 50 points i will play it again i'm trying to finish my track for the track building comp so could be a few days. i gave it 5 stars hopefully that will push the average up as it was sitting at 3 and no way is it a 3.
    You should definately try out "ULTIMATE SKILLZ v3" gamer tag look3y
    direct any feed back here
    http://forums.ubi.com/showthread.php...SKILLZ-v3-quot
    Share this post

  2. #22

    Re: Help with Skillgame. (Score/coins)

    Thank you! i will try it out now! my track is not that long though, but if i build more it will lag, i tried to put in the second part in the first, so i had to seperate them, part 2 will soon be done, i only need a help again!

    I need help with Animation, or physic joint, both explained would be awesome!

    For example, if i pick a barrel i want it to move straight 4 meters then down 4 then right 4 then up 4, in a loop.

    Any threads about this?


    And one more thing!
    I want to time for example Area affector, i want it be activated in like 5 seconds and then turned off in 5. and with looping ofc, but how ? i tried with that delay trigger and state events. didnt work out as a wanted it to. -.-
    Share this post

  3. #23
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Help with Skillgame. (Score/coins)

    Originally Posted by Weide
    I need help with Animation, or physic joint, both explained would be awesome!

    For example, if i pick a barrel i want it to move straight 4 meters then down 4 then right 4 then up 4, in a loop.

    Any threads about this?


    And one more thing!
    I want to time for example Area affector, i want it be activated in like 5 seconds and then turned off in 5. and with looping ofc, but how ? i tried with that delay trigger and state events. didnt work out as a wanted it to. -.-

    for the area effector place an interval trigger set to 1 tick pass the impulse to a state event enable targeting the effector, pass the state event impulse to an impulse delay set to 300 tick delay and pass that impulse to a state event disable again targeting the effector.


    edit: or bit simpler and uses less triggers
    interval trigger set to disable after 2 impulses and set the interval to 300 and pass this to a state event toggle that is pointing to the area effector that is set as disabled.


    the OPE loop can be achieve using the same timing method with the delay impulse or using state event enable on a disabled interval trigger that has an offset set (i'd use this)

    barrel move in a square....

    you'll need 2xCurved Data Sources (X or Z and Y), in each you'll need to disable both, set the end to 4 and duration to 2x what you require as invert second half will be used (i'll use 4 seconds of movement, making this 480)

    set the OPE to local movement and tie one CDS to X or Z and the other to Y

    place an interval trigger set to 1 tick and target a state event enable on the X CDS and pass the impulse to a delay filter that is set to the duration (240), pass the impulse from this to a state event toggle that is targeting both the X and Y CDS, this will disable the X CDS and enable the Y, now pass this state event impulse to another delay filter again set to 240 and pass this impulse back to the toggle state event, this will create an infinite loop, if this is not desired there are ways to stop this behaviour, one is to use a generic filter test inserted between the last delay filter and state event toggle.

    edit: forgot to mention you need to checkbox looping


    edit again made this a little simpler, here's a google doc showing method.

    hope this helps.
    Share this post

  4. #24

    Re: Help with Skillgame. (Score/coins)

    it is working great! Thanks!

    A new problem, when i glued the custom camera it messes up when i ride through a portal!

    Any other way to get this to work? I only got it to work with the driving line with ope, not angular or up.
    Share this post

  5. #25
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Help with Skillgame. (Score/coins)

    im not sure what your saying, glued the camera to what, a custom game character? apologies if im being a little dense
    Share this post

  6. #26

    Re: Help with Skillgame. (Score/coins)

    i mean to the rider only, i want the camera to follow the bike and rider when i drive upp side down and stuff like that.. So that the camera is up side down aswell. It works great but when i drive through a portal it ***** up
    Share this post

  7. #27
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Help with Skillgame. (Score/coins)

    it could be the portal settings, there is a warp setting for the camera with a delay that will need to be turned off and set to 0.
    Share this post