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Re: Help with Skillgame. (Score/coins)
i just finished a track that i used area triggers set to disable after hit and uncross the box marked disable in check point restart on the invisbility event and the set value event and the trigger and the data source holding the score
see below my platinum run on "ULTIMATE SKILLZv3" utube might lag but definately no lag on the actual game allso had to turn the brightness down on the tv to film it but you can still see whats going on
http://www.youtube.com/watch?v=87HVe...QSI&playnext=2
To be honest i made this level cause i enjoyed Tony Hawk HD so much and i couldn't find any other games like it so i made my own take on it i would definately be interested in playing your level when it's out
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Member
Re: Help with Skillgame. (Score/coins)
I started a track a while ago that had collectables like this in it, I never continued with the idea, but the collectable stars I had were working. I'm pretty sure that's all I had to do for them to work, i'm not near my Xbox at the moment, but i'll check and take a picture of the logic later when i'm home.
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Junior Member
Re: Help with Skillgame. (Score/coins)
i got everything to work properly now! no known glitches exept in the editor when the gecko sometimes goes superman haha maybe some black light pixels here and there. !So all i have to do is build the rest of the track, it will take awhile though!
I tell when the track is out! pretty soon i hope! got a lot of ideas left and plenty more to fill!
And thanks for the help!
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Junior Member
Re: Help with Skillgame. (Score/coins)
Two more things.
1. How to make a light flicker in same tact ?
2. How to make an object change colour smoothly?
*UPDATE*
I figured out the light problem!
Now the colours left! I just can't figure that one out! -.-
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Senior Member
Re: Help with Skillgame. (Score/coins)
cool u got the flicker 
as for the colour change, the colour object picker needs a vector data source and that takes 3 values, top down is red/green/blue, if you use two of these and pass them into the start/end values for a vector curved data source and then pass this value to your objects colour, it should blend between the two vector colours. if you're looking for more a random change of colour cycling open, open the properties of each vector data source and tie there individual values to there own curved data sources, each with different values and timings, this will produce random blending, you could also get away with just one vector data source (used as the picked colour object) and 3xcurved for this too, but this is a little less random.
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Member
Re: Help with Skillgame. (Score/coins)
additional info on the colour changing, your values in the vector need to be between 0 and 255
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Junior Member
Re: Help with Skillgame. (Score/coins)
I kinda suprised my self there haha.
Okej will do, when it works as i want it to i gonna save it immediatly!
Thanks man!
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Junior Member
Re: Help with Skillgame. (Score/coins)
Track is done and on share!!!!!!
Im not quite sure if difficulty is right!
And im sorry that i cant put up a video or picture!
My network card doesn t work on my pc.
Sitting on my xbox right now..
GT. agony ZENITH
Track. My Retro Game Pt.1
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Senior Member
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Junior Member
Re: Help with Skillgame. (Score/coins)
Oh i hate when that happens! Ill will make a new replay