1. #1

    I need help with something..[UPDATE]

    Hey guys im new to this forum,

    Here's my first question,

    Im making a regular trials track and there's a certain part of it that i want to have a "first person effect" happen. Basically where you ride first person view style for a little bit. How do i do that?

    Im messing with custom cameras, physics joints, and OPE's. I got the camera where i want it but when i drive forward it slowly follows behind. I want to have it stay in front of you. Thanks any help would be greatly appreciated.
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    [UPDATE]

    Hey guys, thanks for helping me out greatly appreciated.

    I finally got it to work. Ill explain how i did it just in case if people want to know.
    Well for me it only worked when the "Game" camera (Blue) had the "Position Interpolation" set all the way up. But i forgot to say i wanted a "Custom Camera" to be my first person view camera. That was the catch. So here's what i did.

    1. Set up a "Point to Point" Physics joint. Object 1 a "Dummy Object" Object 2 "The front of the bike". (Wherever you want the camera to be that's where you set the dummy object.)
    Note: Don't set object 2 as the rider because the camera has to follow the dummy object, and with the rider leaning forward and backward it messes up the first person view camera angles.
    2. Set up the "Object Position Event" for a "Custom Camera" set it up so that the camera follows the dummy object.
    3. Tie the "Game Camera" (Blue) "Position Interpolation" to a variable data source. Set the variable data source to the "Default" settings of the game camera's position interpolation. think it's 5?? Or 9??)
    4. Set up an "Area Trigger" set impulse to a "Impulse Splitter" and then set impulses to: Set value event, camera event, and state event. (Wherever you want the camera to be activated that's where you put the area trigger.)
    5. I think you can see how this works now right? The state event activates the the OPE, camera event switches the custom camera, and set value event changes the blue game cameras position interpolation to 100.
    6. walla triggering a first person view effect on a partial part of the track.

    ANOTHER thing i did was i turned the rider invisible. It kinda bugged me to see his hands and the bottom of his chin in the camera view. This is optional but all you do is set the riders visible to a variable data source. Set it to zero. And use set value event to change it to 1. Then another area trigger to set it back to zero and he will become visible again. I only did it while the first person view effect is activated so it looks like your looking through his eyes or goggles.
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  2. #2

    Re: I need help with something..

    I would just get the camera where you want it, and then copy it forward in the same spot for as long as you want the rider to be in first person. Should make it invisible and uninteractable if possible, never used a custom camera in EVO
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  3. #3
    Blastergamer's Avatar Senior Member
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    Re: I need help with something..

    if you want the full track to be first person driving,
    move the camera to the front of the rider, press d-pad up go to camera settings and disable interpolation.
    If you leave interpolation enabled, it goes back behind the rider when driving.
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  4. #4
    Jarr3tt88's Avatar Senior Member
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    Re: I need help with something..

    Above if u want the whole track, if partial try this:

    use the ope to have the camera folow infront of the rider the whole time. then use a camera event to switch when u want first person view (or a button press id recommend instead because fps view sucks in trials)

    Hope this helps
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  5. #5

    Re: I need help with something..

    Thank you guys for your replies. I will give them a try !
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