As in to get a car to drive straight/turn left/right.
I watched the editor tutorials but I'm still confused.
Operative Potatoe Executives?Originally Posted by BlazingDude123
object position event. if u come in webchat later i can stream for you and help
there is an example group with a moving car
to make a car travel,stop and go is hard if you dont understand it dude..but to make it turn as well, then accept the help from jarr... he will take you through if hes offered...he knows the crack so at the moment, i would say take the offer...
once you learn that, then it should in theory ,open up on how to do alot more things..i was the same.. but once i got taught on not how to use OPEz, but why we need to learn how they worked, i feel i know most of it now through teaching myself the rest......probably the same for most other track builders too....
accept the offer of help mate i suppose im saying..![]()
There's no better help than the Redlynx tutorials. I can go and explain every step to you, but how will that help you any more than the video?
You should try doing it yourself, even if you aren't completely sure, and then when you run into a more specific problem, come ask.
It would help out to know what your knowledge of OPE is at the moment. Are you able to move an object from point A to point B in a straight line? Are you familiare with the difference between the "local" and "global" properties of the OPE? I gotta know what knowledge level you are starting out from before I start throwing out hints and tips. For all I know, I need to start out with telling you that you need to use "these little things called impulses that come from these things called triggers...."
I know how to use triggers/physics/events and such. I have no clue on how to use data sources or "OPEs". The basic stuff.![]()
Like Buttcheek said, watch the videos from Cannibal Shogun. Especially this one
A few things to remember. The OPE simply positions the object whenever an impulse is sent to it. If you have an interval trigger set up to send the OPE an impulse every tick (frame, or .016 seconds) then it will constantly warp the item every tick. You gotta use curve data sources and tie them into the cordinates of the OPE.
Curve data sources simply gradually change from one number (the start) to another number (the end). You can set how long you want this change to occure (duration I believe its called).
So basically.
1. Interval Trigger is set to send an impluse every tick to the OPE.
2. Set up a curve data source to start at one number, end at another. Then set up how long you want this change to take effect.
3. In the OPE sub-menu, press "Y" while one of the cordinates (x,y, or z) are highlighted and then select the curve data source. This "ties" the data source to the OPE cordinate.
4. As the Interval trigger is constantly sending impulses to the OPE, the cordinate that is tied to a curve data source is constantly changing, so the object should animate (technically warp to a new location every .016 seconds...)
5. If you want to trigger this animation at a certain time, disable the curve data source. Enable it with a "state event" when you want the animation to start.
Hope I have helped somewhat instead of confused you even more. Before trying something complex like animate a car that stops, goes, and turns and things like that. I would strongly recomend you start out with getting comfortable doing really simple animations like moving one item in a staight line from point A to point B. Get familiar with how curve data sources work.