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Certain Triggers not working in Multiplayer - HELP!!
I'm building a track and when I test the track myself, all the triggers work. When I invited a friend in to test my track, only the triggers on the first 90% of the track work, and the ones at the very end are not working. My complexity bar is nearly full, but not completely. When I left the multiplayer session and went back to test it in the editor, the triggers were working again. The triggers involved are an Effect and 2 OPEs, all triggered by separate area triggers. Any suggestions?
Sorry if this has been addressed before, I searched and couldn't find a topic on it.
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Senior Member
Re: Certain Triggers not working in Multiplayer - HELP!!
Are the triggers after the finish line? Post finish triggers don't activate in MP
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Re: Certain Triggers not working in Multiplayer - HELP!!
Ah, yes the 2 main offenders are after the finish line. The third one is about 30 meters before, so I'll have to investigate that. Thanks for the quick reply, Stig!
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Senior Member
Re: Certain Triggers not working in Multiplayer - HELP!!
very strange or is it in local multiplayer?
in this case it could be because of the disable after hit checkbox
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Re: Certain Triggers not working in Multiplayer - HELP!!
No it was over xbox live, but a private race. I believe I did mess with the "disable after hit" checkbox on the remaining issue, so I will most certainly check on that. Thanks for the suggestion!!
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Senior Member
Re: Certain Triggers not working in Multiplayer - HELP!!
if it was over xbox live i think its probably something with the trigger mechanism
the one thing that doesn't work in multiplayer is the end scene's after finish line
after the finish line is crossed everything that happens basicly stops
same as the tracks redlynx made, they don't show the endscenes when playing multiplayer
like stiggy already said
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Member
Re: Certain Triggers not working in Multiplayer - HELP!!
While playing a trials track in multiplayer, impulses will not be sent after the finish gate has been activated, you can still have a physics based end scene such as items falling or whatever as long as it's activated before the finish line is triggered, i'm not sure if triggering it with the finish post will work, but an area trigger placed ever so slightly before the finish line would work, although like I said, this can only be physics based, not items moved by an OPE or whatever.
you can see here on one of my tracks being played in multiplayer, after he finishes, objects fall on him, this is activated by an area trigger placed just before the finish line, sending an impulse to a physics event which enabled physics on the objects that are above. causing them to fall on the rider, even in multiplayer.
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Re: Certain Triggers not working in Multiplayer - HELP!!
I tried moving the finish line a lot further down than the OPE triggers and they worked in the multiplayer! Too bad the finish line is too far away now
I also messed with the size of the physics bubble following the rider and that seemed to have an effect. I have to do more testing on it to see what I can do as far as making it work in the multiplayer goes. I'll post again if I'm able to get it working and what I did. Thanks for the help all =)
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Senior Member
Re: Certain Triggers not working in Multiplayer - HELP!!
all triggers will still work though in sp
just not when you play mp
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Senior Member
Re: Certain Triggers not working in Multiplayer - HELP!!
howdy, multiplayer switches the camera to the trailing player, the game always removes the end sequence in multiplayer due to this, all tracks i've played multiplayer have no end sequence but do in single player.