Im making a skill game that comes next to track central. It's an basketball FPS skill game (not one point and it's game over), that you need to shoot basketballs with an emitter gun in the goal so many as you can within in a time.
So, the problem one is in option 1 that you can shoot under the (moving) goal and make points, and I don't want it happen [if its possible that it only add points, when the ball is thrown down in the goal, and reduces, when you shoot up to the goal(I even tried with area affectors, but it didn't worked good)] , or option 2, make it so if you cross the line, that it will reduce your score but the problem is: 1. If you just check the area affector behind the line to 'disable after impulse' , it only reduce once and further not, 2. If you uncheck , it reduces till it reached the minimum of the points (I don't want it either). How do I do that, if you cross the line, that every second reduces one or two points if you still over the line, and reduces again, when you cross again and doesn't reduce when youre not over the line?
I hope you understand what you mean!
Off the top of my head for option 1, if you put an area trigger above the basketball net, and when the ball hits that trigger, allow for point to be scored for like 1 second. That way if they shoot from below the basket, they will not initiate the trigger, and they will not gain points. You could also do the same for a trigger below the basket, which decreases the points if they shoot from below.
For the second option, I am not sure what you are saying. You could just have the interval trigger decrease your points for every x amount of time that you are within a 'red zone'
Hope that helps.
Thanks, it helped!Originally Posted by MikeBMT
sounds interesting
whats the working name so i can have a shot
I'ts called B-ball cannon (FPS)!Originally Posted by look3y
Now, I have another problem:
I can make 1, 2, or 3 Points depending on the shoot distance.
I want to make a triple shot ability.
Then I made this: Interval trigger: 1 Tick----------------------\ ( Triggers the filter)
If Primary score (Points) greater equals 10 (20, 30 40... one filter per ten points )--> on true add value to power, but I just don't get it,
when if I shoot a B-ball in the basket again,it adds point to triple shot power again, that means the filter is still active.
I tried to deactivate the filter with a state event, but it didn't work.
How have I done wrong?
PS. My cannon (weapon) sometimes vibrate. How do I avoid this?
filters and other stuff still let impulses pass even when disabled
the game just act like the filter isn't there and it doesn't stop impulses from going through
you need to disable everything you don't want to work or rearrange your wireing
Wow,Originally Posted by sparkierjonesz
it helped.
I've just needed to disable the filter and the interval trigger when on true.