1. #1

    SP1NALFLU1D tracks. New hard track "Spartan 117"

    Hi everyone.
    New hard called " Spartan 117 "
    Track is all about the model in the centre again.
    I only enjoy building models really so sorry the track itself has no deco.
    Share this post

  2. #2
    Nytmair's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    3,811

    Re: GOLDENEYE CRADLE 2 by SP1NALFLU1D

    Hi Sp1nal, I couldn't find a track thread for your tracks other than this one, but I figured I'd post here.
    "smooth landings" was pretty fun and was rewarding when I was able to hit the line properly. Good stuff

    http://youtu.be/xr9em_WmZHI
    Share this post

  3. #3

    Re: GOLDENEYE CRADLE 2 by SP1NALFLU1D

    Thank you mate. Nice of you to comment like that.
    Share this post

  4. #4

    Re: GOLDENEYE CRADLE 2 by SP1NALFLU1D

    Hi, I hope I have posted in the right way or Barry will kill me!
    I have a new track called ' down to earth '.
    It's a very fast medium track but you need to lay off the throttle at one point to get a top time and to really enjoy the flow of the track.
    I'm very sorry but it will not work with multiplayer ( far too much lag ) I tried to rectify this but couldn't.
    Hope you enjoy it. Have already had a message from someone outside my friend list saying he loved it ( many thanks Warr001, so happy you enjoyed it. )
    Thanks for your time.
    Share this post

  5. #5
    vladiiiiiiii's Avatar Banned
    Join Date
    Jan 2013
    Posts
    1,124

    Re: GOLDENEYE CRADLE 2 by SP1NALFLU1D

    Wayyyyyyy too much lag. Completely ruined the track.
    Share this post

  6. #6

    Re: GOLDENEYE CRADLE 2 by SP1NALFLU1D

    Originally Posted by vladiiiiiiii
    Wayyyyyyy too much lag. Completely ruined the track.
    Sorry about that. I tried to get rid of it but I'm a complete novice at track building and really struggle with things most people wouldn't even see as a problem.
    Thank you for trying it anyway.
    Share this post

  7. #7

    Re: SP1NALFLU1D tracks. New Medium "down to earth"

    I found it playable myself and it wasnt too bad for someone who is still learning the editor. We all had to start somewhere, so kudos for giving the editor a go. I'm sure you've learnt from this track and will continue to learn from each future one.
    Share this post

  8. #8

    Re: SP1NALFLU1D tracks. New Medium "down to earth"

    Originally Posted by Barrybarfly
    I found it playable myself and it wasnt too bad for someone who is still learning the editor. We all had to start somewhere, so kudos for giving the editor a go. I'm sure you've learnt from this track and will continue to learn from each future one.
    Thank you. I didn't think the slight lag I had left made it unplayable either but now know never to allow for any kind of lag! This is the first time I have come up against this problem and it has been a quick lesson on how important it is to some people.
    Thank you for your comment.
    Share this post

  9. #9
    vladiiiiiiii's Avatar Banned
    Join Date
    Jan 2013
    Posts
    1,124

    Re: SP1NALFLU1D tracks. New Medium "down to earth"

    Geez Barry now you made me feel bad.

    I went back and played it again. The lag is still annoying but it's very brief. It's actually quite fun for a Scorpion track. You can obviously make a decent line so try to really focus on your decoration next time instead of just a bunch of buildings and ramps. Try to stay away from random floating ramps too.

    Share this post

  10. #10

    Re: SP1NALFLU1D tracks. New Medium "down to earth"

    Originally Posted by vladiiiiiiii
    Geez Barry now you made me feel bad.

    I went back and played it again. The lag is still annoying but it's very brief. It's actually quite fun for a Scorpion track. You can obviously make a decent line so try to really focus on your decoration next time instead of just a bunch of buildings and ramps. Try to stay away from random floating ramps too.


    Thank you for giving my track another go.
    Decoration was difficult as what do you find on top of a floating building?
    The ramps are not supposed to be floating but are a link maintenance walkway between the buildings that have been torn apart as the buildings fall...obviously very poorly executed and I did think that as I was making it, it was ambitious on my part to even try to give that impression.
    Thank you so much for saying the track was fun as that was my intention, just a fast smooth track with hard to find time savers if you so wish to do a speed run.
    I got 48.436 in test....sadly I can't do the same now it has been released!
    Thank you for your feedback. It was all very reasonable.
    Share this post

Page 1 of 7 123 ... Last ►►