Hi again, one last question for now. I've got my thing I want shown at the start of the track with motorised physics hinges and stuff so it moves but how do i get the camera to show it at the start of the track and then go back to the rider?
I've been messing around with interval triggers and camera events and I can't figure it out ?!?
Any help appreciated.
Oh and one other thing will it be possible to have the time not start until the cut-scene has finished? Will this just be done with an event start event
Right well I'm not sure if I'm doing this right but I've got a trigger in front of the bike start position so when ou drive forward it switches to the new camera for the cutscene but here's my problems, the physics motor hinge isn't moving because the bike isn't near it? Also I need to do something to freeze the bike during the cutscene and lastly I can't get the camera to the. Switch back to the default game camera?
Sorry for te so many questions but I'm having a hard time figuring all this out, it was much easier when I just wanted to make normal tracks![]()
1. rider frozen- connect it to a var data source.
2. Use camera events and ope's for your cutscene.
3. unfreeze rider once cutscene finished.
Let me know if you want me to explain in more detail.
Edit: ok to get back to default camera use a state event (off) targeting the camera and the camera event.
Physics only works inside the physics bubble (the bubble follows the rider by default, but if I remember correctly whilst a camera event is active the bubble snaps to the chosen camera).
Go into the riders properties, highlight frozen and press Y then connect this to a variable data source. now with a set value event you can change the rider from frozen/unfrozen at anytime. Value of 0 means unfrozen, value of 1.00 means frozen.
You can thank me by playing my FPS skill game once it is released![]()
Thanks for the help ill try out the rider freezing and see how it goes. There's quite a bit of trial and error going on hear lol and lots of gels from these forums.
you need a game character or a game event(not sure off name) to snap the physics buble to another object
rider freezing isn't needed because it can't move anyway without the bubble
True. It's best to just do it all OPE anyway.Originally Posted by sparkierjonesz