driving line is important. but so is obstical placement. i am not the best rider around. i dont think ill ever get platinums on the extreme tracks. and i appreciate the fact that practice improves technique. and im not saying this just because "its too hard". i loaded up WOTN and run through a couple of times. i imroved my run a fair bit, with my fault count dropping from like 200 or so down to about 70-80. but when riding the track something popped into my head. the track design in places is awful. and theres some right dodgey checkpoints. the section on top of the concrete bridge in particular i think is a bit much. you have a rather tricky set of obsticals, which if you get wrong set you on fire, then you drop down to a slope with a small ramp box combo at the bottom. the angle change here is ridiculous. there are a couple of bits that you jump accross but even when done just right its only just do-able. and some of the checkpoints seem pointless and in places there realy should be one but there isnt. now as i said i know im not great but i can see on this track the things creaters or riders ***** about in TC. yes, there are some awful examples on TC but sometimes you have to question your rating of some tracks whn tbh, what you would mark them down for exists in a track creatd by Redlynx themselves.
and please, no smartarse answers saying "just get better". this isnt about difficulty, its about level design.
disscuss![]()
WOTN I personally think is a tremendous display of most obstacles being the same difficulty, it's very consistant. I would have thought any negativity in this fashion would be directed towards Inferno III instead, which has a pretty unforgiving first half, only to be fairly straightforward (not easy, but easier) 2nd half.
The original tracks I thought were really good, and most of Origins of Pain as well. What didn't quite land with me were the new extremes.
But as for WOTN, if you're still at 70 something faults, you have some clear-cut work to do. When you start to approach 10 faults, you'll see it's not as hard as you think it is, it's really only very long. Good luck.
im not complaining about difficulty. and im still at 70 something cos i havnt played it much. and i appreciate my performance will improve with practice. my point was, some of the things we bash TC tracks for are evident in WOTN. in regards to inferno, the only bit i think is daft on that track is the very last CP. its very bad placement. i think it would be better if it wasnt there at all and you had to go from the one back from it. but again, my point is the comparison to the WOTN and some of the TC track bashing.
I agree that too much TC track bashing goes on around here. I would bet that many are turned off by this forum because of it. On the other hand, I sure do get alot of the advise I need here when building new tracks. Just gotta take the good with the bad, I guess.![]()
Its pretty simple. The majority of tracks on TC are complete garbage (at least 80% of them). Dont move, dunk, "medium ninja", Impossible stairs, no deco, no DL, poor medal times, wrong difficulty labels, lagging, tearing, Z-fighting, the list is endless. Too harsh? Not imo.
Where some of us are overly harsh is when criticism is offered to a good track, in the effort to help the creator make their next track great. But as long as its constructive and the creator isnt offended then I dont see any issue with that either.
So no, imo we generally arent too harsh on TC tracks.
The fact that it is so damn long IMO doesn't make it a great track and some some of the obstacles feel more tedious rather than challenging to me ( tyre after the concrete bridge i.e. )
To put it short:I don't hate the track, I'm just not a big fan of it.
Then there is the fact that it is at the end of tym, but that's a different thing...
Couldn't agree more (apart from I think 80% is being a touch too kind...imo somewhere over 90%). The creators and visitors to the forum love Evo and play a lot (SP tracks and TC tracks), so probably do have high standards - on that we agree. I am dismayed at the amount of garbage on TC but heartened by that moment when you find a real gem in 'new releases'. I am soooo grateful to the quality builders who keep on building and putting in massive amounts of hours into tracks, even though garbage will probably knock many quality tracks out of the feeds quite swiftly. Thankfully the forum is here to help highlight the better tracks, along with YouTube.Originally Posted by Barrybarfly
Overly harsh? I don't really think so, but if we are it is because of the tripe we have to wade through to find the gems.
In any case, there are some really great builders on the forum who are very happy to give up time to comment on and give advice to any builders who ask for it...
barry said it right with what actually is rubbish. i think your picking up on driveline a bit. il be very honest with this comment on what i think.
i think yes maybe people can be to harsh about tracks and maybe does feel like there is a certain way a track is made that might seem better than any other way. i think most of the people on the forums know good tracks from bad tracks. i think il prob get my *** kicked for this lol. but there is def a certain type of way of building tracks thats always been the main way of building. ive seen builders starting new and eventually fitting into the mold of how tracks should be to be good custom tracks. prob a confusing messege lol. theres def a strong type of way to make a DL.
@Bertanderny: I, personally, think that WotN one of, if not, the best track Redlynx has produced thus far.
Length of the track can be something to dislike personally, but it shouldn't be something that you hold against the track from a neutral point of view.
I agree with the others: You can't really judge the track until you fully understand the technique required to pass each obstacle.
i whent from 79 faults down to a gold med this afternoon. less than 35. boom. i dont mind the legnth tbh, i like longer tracks. and i agree, there is alot of complete crap on TC. and it is nice when you come to a gem. back to WOTN, it has the frustration facter sometimes.or as stiggy put it, tedious. granted, some of that will be skill level, but some, (odd CP's and awkward angles) almost, and i mean almost, make me not want to bother getting it right. and these things i see alot as being reasons for poor track design on TC. i dont want to sound like im *****in about the track as such, more commenting on the aspects of its design that some would complain about in TC. and that got me thinking, are we SOMETIMES a bit quick to knock TC tracks.
loving the disscusion, keep it coming.