AS Antti said. Stay on topic or go and create your own RAM and other blabla topic ;D NO offense? How u say that x)
But Antti was derailing the thread with me. ;-;Originally Posted by Th˙s
Back on topic though: Will this be compatible on Steam on Linux?
It better be, I sodding hate Wine.
If you used Gentoo you'd have enough performance to run a virtual machine that would be capable of running Trials. :3Originally Posted by Alessandr0
Seriously, nothing has been announced yet about the OS.
I don't wanna have to buy Windows just to play Evo. Unless I use VirtualBox to run a copy of Linux which has Wine installed, so I don't have Wine on my main OS... That could workOriginally Posted by AnttiKi
Pfft, we all know it's unlikely it'll be released on Linux. Games shouldn't be released on Linux ever because it just means sysadmins can get distracted with more than a quick game of Solitaire.Originally Posted by AnttiKi
"Hey, have you fixed that problem the servers were having yet?"
"Yeah, it's recompiling so I'm playing some Evo while I wait."
[a few hours later]
"Hasn't it finished recompiling yet?"
"Oh, ****, I totally forgot."
Admit it Anttiki, I just summed up all of your workdays if Evo gets a Linux release.
Meh. I have 4 monitors attached to my PC and I'm kinda in a corner so nobody can see what I'm doing. Nobody would notice if I played a game on one of the monitors all day. Except maybe Jesse. Most Linux admins have a Windows PC as well. At least for our IT department there is no reason to use Linux on our workstations. It's better to have the same OS as the "customers" (= co-workers) so we can see the same problems and prepare for them or fix them faster. We do however have about 15-20 Linux servers, all of which we mostly use remotely (it takes at least a minute to get to the nearest server room even if I run (or use a scooter) and/or the elevator is right there waiting for me).
So in my opinion Linux admins would have no problem running a Windows PC somewhere under their desk, even if they had to use Linux as their main desktop OS.
However, making games run on Linux is extremely hard. About 2-3 years ago some customer contacted us and complained that he couldn't run Alien Phobia (3 I think?) on Linux. He told me that he used Ubuntu and also the specific version of it. After two days of poking things around I found out that it just had to be compiled with a newer version of glibc and some of the audio things were also somewhat broken. Also, the game kinda crashed randomly. Anyway, the customer/fan was extremely happy with the binaries I gave him.
I'm pretty sure that the same binaries wouldn't run on the latest version of some other distro, for example Fedora. There simply isn't an easy way to support all the different distros and libraries if you have a game that has to be delivered to the customer in a binary package (to prevent the source code from leaking, which would lead to hacked leaderboards etc. in the worst case).
So if you find a way to run a huge game, linked to hundreds of libraries, on every single distribution of Linux without the need to patch it everytime something changes or without having to make distro specific changes, let me know.On Windows, you can pretty much count on all the libraries being pretty much the same on every computer.
FYI: I'm not saying anything about the OS support for Trials Gold or any other future RL/Ubisoft game. I'm simply saying why it's harder to make games run on Linux.
Also, you might be used to long delays on fixing servers. Me and my team have decided that no more than one hour of downtime is acceptable on a server during it's peak usage time. Even for extreme disaster cases (for example: HDD array (which holds main project files) bursts in flames and the whole array is destroyed as well as the server), everything must be back up and running in less than 72 hours. Every hour of downtime on some internal servers can cost us tens of thousands of euros.
So don't tell me about Linux admins trying to slack off![]()
A simple solution would be to stop buying flammable hard drives. Or invest in a fire extinguisher.Originally Posted by AnttiKi
And I thought you had underlings you could pass the work off to while you get distracted?
>implying Linux servers have downtime except for when they spontaneously combust.Originally Posted by AnttiKi
Why do game developers insist on claiming "we don't release that because XYZ leads to cheating by ABC method 1, 2 and 3"?Originally Posted by AnttiKi
Sure, it's easier to find a loophole when there is source code available but that's the very beauty of open source projects. Peer review ensures that these loopholes are plugged by the people that look for them with good intentions.
That doesn't automatically mean loopholes cannot be found by reverse engineering or trial and error.
Same goes for many AAA titles these days, the statement that "We don't release dedicated servers because people will use them to develop cheats"... It's utter BS!
A "hacker" doesn't need server code to develop a cheat. All they need is the client where they disassemble it, read memory and write to memory or do other "clever" tricks to implement bots and other related cheats.
I am sorry to open with such a post but this mentality bothers me to no end. You can't stop cheating through secrecy, as evident in every AAA title since the dawn of cheating. The best way to stop or hamper cheating is to face it head on and deal with the issues as they arise, plugging the holes and making life suck for the cheat developers.
I am not saying one has to release the source code to the game to prevent cheating but using the above argument is null and void. When experienced programmers/whatever put their minds to it they break any system.
You guys are talking about Linux distros, the only reason Linux is so well protected (read, has so few holes in them) is because of peer review. On the other hand, Windows is a well known system full of back doors and bad security implementations. While the holes are plugged when discovered, these holes generally are only brought to light after they have been used to cause massive damage... In secrecy too!
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Now, as for the game. I don't see a reason as to why it wouldn't work on WinXP considering it's coming straight from XBOX which in all fairness IS Windows XP. (Obvious differences excluded)
This is of course unless you plan on supporting DX11 and are using Win 7+ specific libraries/functionality.
But if i where to hazard a guess, Trials Evolution is an XNA game? (A wild guess though)
Either way, can't wait for you to release it! I have planned to acquire a gamepad for me and my brother for this game. Otherwise i hate gamepads with a passion but this game would probably be perfectly suited for a game pad.
The dedicated servers thing pisses me off to no end, we all know its to reduce costs and overheads - because screw the best possible experience for the player - that cheating BS is just PR double talk...as you know. Thats a whole other discussion however...