1. #1

    Zombie sounds help

    For my new track im trying to create an atmosphere of a Zombie apocolypse by using sounds, when i make the first run through of my track when entering editor the sounds don't activate at all but they do on the second. Another thing is that when they do activate it's like one zombie sound is deactivating the other i.e. the first sound activated by interval trigger set to 0.7 (start tick), one impulse and the other sound by area trigger of a crowd of zombies (audience idle, low pitch), when that is presumably activated no sound comes out, maybe the first is causing this.I had to delete another zombie sound due to this making it not activate unless you wait about 10 secs. Oh and by the way the interval activated zombie sound is of the Rider Bail Out low pitch sounds.

    Any help is appreciated.
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  2. #2
    dasraizer's Avatar Senior Member
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    Re: Zombie sounds help

    hi, there is a limit to the amount of the same sounds sources that can be active at once, i believe this is 4.
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  3. #3
    stiggyhead's Avatar Senior Member
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    Re: Zombie sounds help

    For the first problem: check the box that says something along the lines of ' reset timer upon actvation' , I'm assuming you use an interval trigger for the sound events.
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  4. #4

    Re: Zombie sounds help

    I used an interval trigger for one and area trigger for other, it's ok for the most parts now i fixed it but it seems one of the sounds have been shortened, by that i mean one of the sounds only last about 0.5 secs when it's supposed to be like 3 and it's activated by area trig that one; also it's a looping sound the area one.

    By the way i've got 2 sounds in that area so yeah i doubt there will be any problems with count.
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  5. #5

    Re: Zombie sounds help

    Zombie sounds as a game sound track is a good suggestion though zombie are really appealing in a game.
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