1. #1

    need help with physics triggering

    ok, so I know how a trigger and physics event work to activate an objects physics, but how can I get an object to start falling while I am a little far away from it? no matter where I put my trigger in relation to the object, the object/ objects won't start falling until I am riding close to them. ARRG! help please!
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  2. #2
    H3X23's Avatar Senior Member
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    Re: need help with physics triggering

    Originally Posted by bloodbooger
    ok, so I know how a trigger and physics event work to activate an objects physics, but how can I get an object to start falling while I am a little far away from it? no matter where I put my trigger in relation to the object, the object/ objects won't start falling until I am riding close to them. ARRG! help please!
    Check out the tutorial for OPE, its the only possible way.
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  3. #3

    Re: need help with physics triggering

    If you look at your bike/rider in the editor view there is a little red cube that floats slightly ahead of them. When you select it, a red-dashed globe appears around it. For pure physics to work, the object in question has to have both the physics turned on, and be within the boundary of that red-dashed physics-globe. You can greatly increase the size of the physics-globe as you see fit, and you can also adjust where the physics-globe stays positioned relative to the rider, but you stand to suffer a performance hit if you greatly increase its size in combination with a complex track.

    If sizing and adjusting the position of the the physics-globe does not work, the only other fix I'm aware of is to attach your trigger to an object position event instead.
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  4. #4

    Re: need help with physics triggering

    Thx guys! OPE was too complicated for me, but the physics bubble did the trick. Just got a little lag at the end. It does not seem to hurt the running of the track though. Will hopfully release it tomorrow.
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