1. #1

    Making the Game Character a Chrome Ball??

    I want use pinball looking ramps to create a track where the chrome ball is the character instead of the guy on a bike. I would like the same controls as the rider as far as braking and gas...is there any way to make this happen??

    I looked at the example track of sphere but have no idea where to start from that, I want the game to still use the same track (start to finish) rather than if u fall of the course its over

    is this even possible or am i thinking to outside the box?

    thanks
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  2. #2
    dasraizer's Avatar Senior Member
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    Re: Making the Game Character a Chrome Ball??

    kind of like a marble running a track but you control the speed? yes its possible, have a play around with gluing directional forces like a catherine-wheel to the object and control the force they apply to the chrome ball, if your stumped about the controller input, i recommend a look at the tutorial videos at redlynx tv on youtube.
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  3. #3

    Re: Making the Game Character a Chrome Ball??

    Here is my video that shows how to use RT/A Chrome Ball for the gas/forwards and LT/X for Reverse/Backwards

    also you can mess with the Area Effectors - Force Settings - Direction Force to make the ball/sphere go slower or faster.
    Hope This Helps.
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  4. #4

    Re: Making the Game Character a Chrome Ball??

    Originally Posted by McFlyRyGuy
    Here is my video that shows how to use RT/A Chrome Ball for the gas/forwards and LT/X for Reverse/Backwards

    also you can mess with the Area Effectors - Force Settings - Direction Force to make the ball/sphere go slower or faster.
    Hope This Helps.

    THANK YOU !!!!
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  5. #5
    Just_Shogun's Avatar Community Developer
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    Re: Making the Game Character a Chrome Ball??

    Good video. I would however suggest using the directional force instead of the area effector. Set to "global" you can glue the force directly to the ball and it will always stay pointing the direction you set it at. This saves you a bunch of steps adjusting the area effectors and there is no need for an OPE. Both are good solutions one is just a bit quicker to build.
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  6. #6
    Just_Shogun's Avatar Community Developer
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    Re: Making the Game Character a Chrome Ball??

    Good video. I would however suggest using the directional force instead of the area effector. Set to "global" you can glue the force directly to the ball and it will always stay pointing the direction you set it at. This saves you a bunch of steps adjusting the area effectors and there is no need for an OPE. Both are good solutions one is just a bit quicker to build.
    Share this post