I am creating a skill game using the Drama Event and sometimes when i swing and hit the ground/wall/ceiling the rider gets stuck.
most of t he time i can get unstuck but it can take up to 1 minute to do it.
I am using Prime objects for the ground/wall/ceiling.
Also there is know cracks/spaces in the ground/wall/ceiling.
Question 1. - Is there a way so the rider never get stuck?
Also when i press Y Button to grapple the camera zooms out a bit and when i let go it goes back to normal.
Question 2. - Possible to make camera not zoom out when I hit the Y Button?
Any help would be Very Much Appreciated.
1. not sure if you can ever stop the rider from going through walls, could try these
a. place custom collisions for all walls
b. place custom collisions in front of wall and when hit make no contact and if that doen't quite help
c. slow the rider with an area effector.
2. no idea if as ive never used this feature, but if it is a problem maybe tie the camera FOV to a data source to see if that fixes it, if not just have it when you hit Y set the FOV data source back.
Thanks.custom collision work as long i make it 100 restitution/bouncy.Originally Posted by dasraiser
camera doesn't really mess with it that much just would be nice to get stay in one spot, i using a custom game camera which is focus on a dummy object that is in the middle of room/screen.
what about setting the camera position up and put it on static so it doesn't follow any thing.
nope, it still zooms out and in, i have played a few grapple games and one was in redlynx creation and they all zoom out and in. It might not be doable.
i see what you mean, i set up a custom camera and it creates a new camera when you hit Y, that you have no control over, the only way i got close to stopping this was to move the "master" camera forward to compensate, but finding the correct distance/speed and how its interpolated is tricky, coupled with the fact that if the grapple has not targeted an object it moves it a smaller mount and when the grapple is off screen it zooms out a little more, this makes it impossible to fix.