Resently when I make a track, when I use a triggerd event mostly physic events. The rider will go threw the trigger and it doesnt work. Then after I have passed it and crashed I go threw the same trigger and it wokrs. I have made an entire track and go to publish it and ths happends. I thought maybe it was a glitch. after I published it. I run the track and it does the same thing. if I retried the track before leaving it. all the triggers work fine. it's like it needs to run through it first. I deleted the game and downloaded it again thinking maybe I got a glitch. and it still does it. I'm just wondering if anyone else having this problem. or if my xbox is shot. if anyone can help please do
im gonna get myself a yahtzee dice set and just randomly guess your GT, i do i think the monkeys will beat me to it though.
the only thing i can think of that might help is to make sure u keep the complexity bar below two 3rds, if ure xbox is having probs like mine, it should![]()
Need more details, but as a last resort you can always just replace all hit triggers with area triggers. Any objects moving then just global ope an area trigger to that object.
i recently posted a bug report on this, i had an area trigger that didn't work at all, it should have, so i placed another and well it worked with same settings, go figure!! the 1st one i placed still didn't work, this sounds like the same bug :/
just wondering if it was because i OPE the area trigger and thats developed a problem with the detection physics!!, will play and investigate further.
Bah, who cares what their GT is?Originally Posted by XxTWEEDHEADxX
Anyways, sounds like a weird glitch. Nothing I could do to help, but it would be cool if someone could record this instead of trying to describe it.