I've seen it in loads of tracks and I have no idea how to do it. Apologies if this has been asked before, but how do you stick an explosive onto something (e.g. to the side of pillar). I've mucked about a bit with glueing objects but for explosives to blow up physics must be enabled and it generally makes the entire obstacle implode out of this universal realm.
Any help would be much appreciated.
point to point physics joint, hard, disable collision. done.
Rotational Physics joint -> set to advanced -> go into the rotational settings and set every possible movement to 0 -> disable collisions -> profit!
Copied from the redlynx example tracks. Also this works great to glie stuff to the rider.
Wow there was one in the example groups? I'm smart.
Thanks for the advice!
(@Stiggy - had 1st place on your new track earlier, dunno if I still do..)
Or just put it on the object with physics turned off and use a hit trigger to detonate it (hit trigger --> effect event --> explosive).
That might actually work better for me 'cos its an explosive in the middle of an object you need to bounce around and hitting it sometimes just makes it nudge a bit when I'm using the physics joint.. I'll give it a shot.
Example tracks, not groupsOriginally Posted by DannersMac![]()
I copied it from the ball carrying skill game.
Turn the linear and angular damping to 100%. Then the explosive will not move from where you place it.
Just use hit triggers instead of turning physics on. This will also make it more consistent. (As in, it will explode the second you touch it no matter what)
+1Originally Posted by buttcheekofdeth
You can also fine tune it by adjusting hit tolerance.