1. #1

    The 'help DannersMac attempt to make a working track' thread

    I've seen it in loads of tracks and I have no idea how to do it. Apologies if this has been asked before, but how do you stick an explosive onto something (e.g. to the side of pillar). I've mucked about a bit with glueing objects but for explosives to blow up physics must be enabled and it generally makes the entire obstacle implode out of this universal realm.

    Any help would be much appreciated.
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  2. #2
    NasT65's Avatar Senior Member
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    Re: Sticking explosives to an object

    point to point physics joint, hard, disable collision. done.
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  3. #3
    stiggyhead's Avatar Senior Member
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    Re: Sticking explosives to an object

    Rotational Physics joint -> set to advanced -> go into the rotational settings and set every possible movement to 0 -> disable collisions -> profit!

    Copied from the redlynx example tracks. Also this works great to glie stuff to the rider.
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  4. #4

    Re: Sticking explosives to an object

    Wow there was one in the example groups? I'm smart.

    Thanks for the advice!

    (@Stiggy - had 1st place on your new track earlier , dunno if I still do..)
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  5. #5

    Re: Sticking explosives to an object

    Or just put it on the object with physics turned off and use a hit trigger to detonate it (hit trigger --> effect event --> explosive).
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  6. #6

    Re: Sticking explosives to an object

    That might actually work better for me 'cos its an explosive in the middle of an object you need to bounce around and hitting it sometimes just makes it nudge a bit when I'm using the physics joint.. I'll give it a shot.
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  7. #7
    stiggyhead's Avatar Senior Member
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    Re: Sticking explosives to an object

    Originally Posted by DannersMac
    Wow there was one in the example groups?
    Example tracks, not groups
    I copied it from the ball carrying skill game.
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  8. #8

    Re: Sticking explosives to an object

    Turn the linear and angular damping to 100%. Then the explosive will not move from where you place it.
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  9. #9

    Re: Sticking explosives to an object

    Just use hit triggers instead of turning physics on. This will also make it more consistent. (As in, it will explode the second you touch it no matter what)
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  10. #10
    johnsalis's Avatar Senior Member
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    Re: Sticking explosives to an object

    Originally Posted by buttcheekofdeth
    Just use hit triggers instead of turning physics on. This will also make it more consistent. (As in, it will explode the second you touch it no matter what)
    +1
    You can also fine tune it by adjusting hit tolerance.
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