I am making a track where at the beginning you start on a raft that is drifting towards the shore, I need to make sure the bike stays on this raft as the camera will be panning towards the raft during it's drift to the shore so you may fall of the raft before you start, freezing the player won't work as it still needs to move with the raft, so i'm using an bike holder set to Hidden.
The issue is that when I unlock the bike holder near the shore with the variation event, the bike holder turns from invisible into the ghost you see in the editor for invisible objects. I have tried setting a visibility event to also trigger setting the holder to hidden, and even setting up two visibility events to set it to visible and then back to hidden hoping that would fix it, but it still shows as ghosted. Even when you press B or Back the bike holder remains a ghosted object.
I'm thinking i'm going to have to use some custom collisions to hold the bike in place on the raft but I figured i'd ask if anyone knows what's causing this and if I can fix it before i go with the custom collision method, and I'm also posting this to inform Redlynx of the bug.
Are you testing out the mechanics of your raft using the 'back' button in the Editor? I may be wrong, but I think using that method (& possibly the actual 'test track' option) will render the same results you're experiencing. I say this because after watching Shogun's tutorials on RedLynx YouTube page, you can see the same thing happening during the 'Events..' chapter. I was under the impression that once the track is published that would not be a problem anymore. Though we should get some verification from the Grandmaster Trials Heads first lol
No this is during the "Test Track' option in the editor, not just turning physics on, invisible items are invisible in 'Test Track' and the bike holder is invisible at first, just once the variation event triggers it turns to a ghost instead of staying invisible.
is the bike holder the game character, as changing the variation on that will make it ghost, if invisible, i've done it with a fence and other objects, just to test it.
wonder if the bike holder becomes the game character when the bikes attached!
Oh maybe, I've just switched it over to using custom collisions and disabling the controller to hold the bike in place, but this track is starting to become even more of a nightmare, i'm using the new vector stuff to pan a camera, but while it works fine when i enable physics in the editor, when I test the track it buggers up, i'll probably make a new thread for that issue if i cant figure it out. But it's late now so i'll have to try again tomorrow.Originally Posted by dasraiser
Possible fix: tie the bike holder's physics type to a variable data source set to 2 (contact response) and change it to 3 (no contact resp.) with a set value event. Trigger it any way you want.
P.s. It may not work at first because i don't remember the exact value for each physics type![]()
It should be: - 1:default - 2:contact response - 3: no contact resp. - 4:deco only
Hope this helps![]()
I already had it doing that so that it didn't get in the way of the bike riding off, it's actually 0, 1, 2 and 3 so I had it going from 1 to 2, doesn't seem to make any difference to the ghosting with this or without though.Originally Posted by stiggyhead