Glue a direction force set to local to it, or use OPE's to make it move and rotate at the same time.
It wouldn't roll with a directional force, it would just slide along the floor. An OPE would work but might not look very natural and could end up being more trouble than it's worth.
I'd push it gently along with an area affector if I were you.
Or if its off screen at first then make it roll down a custom collision or something with physics for a more natural less complex roll.
Considering tumbleweeds roll in wind, I think using the area affecter method would be more natural looking. Maybe tie the area affecters force to a changing random number number data source for an even more natural wind effect.Originally Posted by LitTlExJeZuZ