1. #11

    Re: Curved Drive Lines Discussion

    Originally Posted by JoeRegular
    Again, aesthetically speaking you are correct. You need to accept the reasons why you care about this and everybody else is indifferent.
    There are two reasons.

    One: Because I ride a bike in real life.

    Two: Because what attracted me to Trials in the first place was the "sexyness" of awesome, smooth, and skillful replays. Turns look really bad 90% of the time and can't be made to look better by the player (unless he/she slows down very significantly). I never cared about competitive times or leaderboards. I've always cared about good-looking, sexy, and mesmerizing replays. For this same reason I don't like how your head is what counts as crossing the finish line because it encourages people to end most of their runs in a very sloppy face-plant. This doesn't defy physics or anything, it just forces people to end amazingly skillful and smooth runs in an awkward and ugly-looking way if they want to maximize their leaderboard rank.

    Originally Posted by JoeRegular
    Making this nitpick into a big thing is your subconscious way of convincing yourself you're right not to play the game
    Haha, I've definitely considered this, but I don't believe it to be true. Everything I said in my thread about why I wasn't going to get Evo is still completely true - I'm afraid that it will consume my life just like THD did, and I'd rather focus on other aspects in life besides video games for now (once my injured back is healed). This is still true even WITH my aesthetic complaints listed above. I know I would still love the game and become completely addicted (even if I did avoid customs with sharp turns). This would only be MORE true if these aesthetic complaints of mine didn't exist!
    Share this post

  2. #12

    Re: Curved Drive Lines Discussion

    http://youtube.com/watch?v=jcJfMsm9Voo
    I'm sure that since we already have user controlled leaning, it's possible to have automated leaning. It would just be extremely hard to implement.
    Share this post

  3. #13

    Re: Curved Drive Lines Discussion

    Originally Posted by A7XfoREVer531
    http://youtube.com/watch?v=jcJfMsm9Voo
    I'm sure that since we already have user controlled leaning, it's possible to have automated leaning. It would just be extremely hard to implement.
    Twisting ? Leaning. Ugh.
    Share this post

  4. #14

    Re: Curved Drive Lines Discussion

    This is one hell of a thread.

    I agree some leaning would look better perhaps great, But given the fact of how exaggerated the Evo physics are it would probably end up being an extreme pain in the *** for RedLynx to add. Id still like to see it tho. Simply cuz I ride bikes too. -__-
    Share this post

  5. #15

    Re: Curved Drive Lines Discussion

    Originally Posted by Riot
    This is one hell of a thread.

    I agree some leaning would look better perhaps great, But given the fact of how exaggerated the Evo physics are it would probably end up being an extreme pain in the *** for RedLynx to add. Id still like to see it tho. Simply cuz I ride bikes too. -__-
    Hey, someone who agrees with me! Yay!

    Honestly, I don't think it would be that hard to implement since there are only two factors - speed and the angle of a turn. Seems pretty simple to me:

    Turn gets sharper = Rider leans more
    Turn gets wider = Rider leans less

    Rider speeds up on turn = Rider leans more
    Rider slows down on turn = Rider leans less

    There are even some formulas on the Wikipedia page I linked above. They are certainly above my personal level of understanding, but if the RL guys can program realistic suspension, friction, and weight-shifting, it seems like they should be able to handle something as basic as this too...
    Share this post

  6. #16

    Re: Curved Drive Lines Discussion

    Originally Posted by Malachyte
    Originally Posted by Riot
    This is one hell of a thread.

    I agree some leaning would look better perhaps great, But given the fact of how exaggerated the Evo physics are it would probably end up being an extreme pain in the *** for RedLynx to add. Id still like to see it tho. Simply cuz I ride bikes too. -__-
    Hey, someone who agrees with me! Yay!

    Honestly, I don't think it would be that hard to implement since there are only two factors - speed and the angle of a turn. Seems pretty simple to me:

    Turn gets sharper = Rider leans more
    Turn gets wider = Rider leans less

    Rider speeds up on turn = Rider leans more
    Rider slows down on turn = Rider leans less

    There are even some formulas on the Wikipedia page I linked above. They are certainly above my personal level of understanding, but if the RL guys can program realistic suspension, friction, and weight-shifting, it seems like they should be able to handle something as basic as this too...
    Damn, You simplified that and now I feel dumb.
    Share this post

  7. #17

    Re: Curved Drive Lines Discussion

    if your never gonna play the game why do you care? leaning on curves is the last issue in the game. how bout complain about fender hooks explosives back tire hangs ect. or fix the crashes in mp when you launch a unreleased track to fast
    Share this post

  8. #18

    Re: Curved Drive Lines Discussion

    Originally Posted by ImB1RDY
    if your never gonna play the game why do you care? leaning on curves is the last issue in the game. how bout complain about fender hooks explosives back tire hangs ect. or fix the crashes in mp when you launch a unreleased track to fast
    Haha, you basically answered your own question there... I'm complaining specifically about this issue because I don't play the game - all I do is watch replays on YouTube from tons of people I've been subscribed to since the THD days. If I played the game I feel like I'd have the right to complain about actual game-play related issues, but since I don't play it at this point in my life I feel I only have the right to complain about the "visually displeasing" issues.

    BTW though, I think fender hooks and back tire hangs were a cool addition to Ninja tracks in THD, and I'm pretty sure I'd think the same for Evo. That's not to say I'm defending all the pirate tracks that misuse these features, but when used in the right context they can be a lot of fun.
    Share this post

  9. #19

    Re: Curved Drive Lines Discussion

    ..OCD.........

    .........OCD..

    lol
    Share this post

  10. #20

    Re: Curved Drive Lines Discussion

    The simple way I'd put it, curved driving lines mess up your tires if slow on the curve, HD was awesome to keep the straight knack.

    The good thing about curved driving lines is you get to see if the editor hasn't been lazy and detailed the other side of things.

    But I don't like curved lines on this game. Just my opinion.
    Share this post