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OPE Custom Camera Lag?
Custom Cameras Lag behind a few ticks. Anyone found a solution yet?
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Re: OPE Custom Camera Lag?
Yeah Luthanick has, no idea what it was though
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Senior Member
Re: OPE Custom Camera Lag?
take the physics based objects velocity and divide it by...im still working on the exact number, i thought it was 1 tick (1/60th) but it isn't (1/60th works fine) and add this to you OPE position tracking, i used this for my 1st person cam.
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Senior Member
Re: OPE Custom Camera Lag?
I'm not quite sure what you mean by lags but when I did Shady's camera tool for the map I think I just put the interpolation to 0 so it moved instantly and not so sluggish.
Edit. If you use the custom camera as game camera then half the settings from the actual default game camera affect the custom one you're using too.
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Member
Re: OPE Custom Camera Lag?
When I posted before about this I THOUGHT I had it figured out, but what I was doing was actually quite different. I was using an OPE on top of an OPE that was getting info from the bike. EuphoricFusion has your answer. I went in to check the FPS example. If you turn off the camera event, and turn off the custom camera enable box and use as game camera box, then you will be back into the default camera and can watch the camera move around. The camera moves around fine, it's the actual view you get that is lagging. I changed the default camera settings (position interpolation =100) and then the view was in sync. Try that.
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Senior Member
Re: OPE Custom Camera Lag?
Interpolation is wot i would be looking at if i were u..im working on cameras at the moment n gunna learn eveything there is to know..check that first dude..
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Re: OPE Custom Camera Lag?
Thanks guys, great help, should be done in a sec.