On my track you double back, I don't have a problem of the checkpoint going off
, I want to know how to make it so the checkpoint goes of when you pass it
, it is behind another checkpoint that works, can I use player event, please some one help me.
another good graphic. I will point out though that the splitter is unnecessary. It will work the same if the checkpoint impulse goes right into the state event then goes from the state event to the filter.Originally Posted by Barrybarfly
another good graphic. I will point out though that the splitter is unnecessary. It will work the same if the checkpoint impulse goes right into the state event then goes from the state event to the filter.Originally Posted by Barrybarfly
You're right. I had the splitter for other things triggered from the checkpoint, but it's not needed.Originally Posted by CannibalShogun
Didn't mean to call you out or anythingOriginally Posted by Luthanickobviously you know your stuff. I'm on a bit of a crusade against the splitter because I've noticed lots of people on here using it in situations where it's not needed. So I feel the need to point it out when I see it.
Still, excellent graphic, man. I'm really stoked to see people sharing stuff like that.
Didn't mean to call you out or anythingOriginally Posted by Luthanickobviously you know your stuff. I'm on a bit of a crusade against the splitter because I've noticed lots of people on here using it in situations where it's not needed. So I feel the need to point it out when I see it.
Still, excellent graphic, man. I'm really stoked to see people sharing stuff like that.
Hey cannibal,i dont know if you played that titanic track,but im wanting to know how he did his camera work at the begining of his track..plz check it out n get back to me..thnx man
haven't played it. what's the gamertag?Originally Posted by Morfyboy
haven't played it. what's the gamertag?Originally Posted by Morfyboy
I've played that track, it was by ArkioAssassin. Great idea for a track but the checkpoints are annoyingly far apart which made it harder than it needed to be.
Originally Posted by Barrybarfly
hey guys I've used this in a level am making at the moment but it's not working I'm sure I've done it right. I 1st had an issue with the rider teleporting to the checkpoint instantly which i have stopped but now he wont reset at to any of the different checkpoints jut goes to the one on the correct order. Would it matter if he went past other checkpoints before going back to the 1 I need him to reset at. Thanks In advance![]()