1. #1

    checkpoint within an area?

    Is it posible to make a checkpoint act on a larger area,
    not only the litle line the biker must pass to trigger the checkpoint?
    Maby tie it together with the size of a placed AreaContition?
    something like that? i cant figure it out.
    Share this post

  2. #2
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: checkpoint within an area?

    No thats not possible.....what do you need to do that for?

    Most likely only possible for a skill game, and using custom spawn points.
    Share this post

  3. #3
    Just_Shogun's Avatar Community Developer
    Join Date
    Jan 2010
    Location
    Helsinki
    Posts
    665

    Re: checkpoint within an area?

    It is possible to make custom respawn points but the rider will generally always have to respawn to a specific spot and unfortunately if the player hits the B button it will reset them to the last actual checkpoint and not your custom respawn point, you could create logic to bypass that but it's not a simple solution. If you can give more details on what you are trying to do maybe I can provide a better answer.
    Share this post

  4. #4
    Just_Shogun's Avatar Community Developer
    Join Date
    Jan 2010
    Location
    Helsinki
    Posts
    665

    Re: checkpoint within an area?

    It is possible to make custom respawn points but the rider will generally always have to respawn to a specific spot and unfortunately if the player hits the B button it will reset them to the last actual checkpoint and not your custom respawn point, you could create logic to bypass that but it's not a simple solution. If you can give more details on what you are trying to do maybe I can provide a better answer.
    Share this post

  5. #5

    Re: checkpoint within an area?

    Originally Posted by Jarr3tt88
    No thats not possible.....what do you need to do that for?
    ok thanks!
    There is a point on my track where you need to fall down a shaft, depending on how you
    enter that passageway, speed, angle, forward or reverse, and what you hit on the way down,
    you sometimes land pass the checkpoint.

    i wanted the checkpoint placed as far back as possible for the reason that i didnt want
    to spawn on top if you died right after landing (hard to explain but its a long drop down onto a slope)

    I solved it by obviously move the checkpoint and placing some area effectors to dampen and direct the fall,
    i was just curious if it was possible as i think it would be a nicer solution with an Area-Checkpoint.

    thanks for answering though =)
    Share this post

  6. #6

    Re: checkpoint within an area?

    thanks CannibalShogun, i didnt see your reply before i posted.
    i found a workaround, but for future releases, maby an Area-Checkpoint could be useful?

    thanks again both of you!
    Share this post

  7. #7
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: checkpoint within an area?

    hi, i wrote up a tutorial for custom checkpoints works same as in game, here it is

    hope you find the info you need from it.
    Share this post

  8. #8

    Re: checkpoint within an area?

    Originally Posted by dasraiser
    hi, i wrote up a tutorial for custom checkpoints works same as in game, here it is

    hope you find the info you need from it.
    Hi dasraiser. Thanks so much! just had a look, i'l dive into at that. cheers!
    Share this post

  9. #9
    Just_Shogun's Avatar Community Developer
    Join Date
    Jan 2010
    Location
    Helsinki
    Posts
    665

    Re: checkpoint within an area?

    Originally Posted by dasraiser
    hi, i wrote up a tutorial for custom checkpoints works same as in game, here it is
    That's exactly what I was talking about but didn't want to try and explain. nice graphic, man.
    Share this post

  10. #10
    Just_Shogun's Avatar Community Developer
    Join Date
    Jan 2010
    Location
    Helsinki
    Posts
    665

    Re: checkpoint within an area?

    Originally Posted by dasraiser
    hi, i wrote up a tutorial for custom checkpoints works same as in game, here it is
    That's exactly what I was talking about but didn't want to try and explain. nice graphic, man.
    Share this post

  11. #11

    Re: checkpoint within an area?

    Anyone figured out a way for custom checkpoints for custom game character yet? And also if not how about a way to disable the B button for skill games?

    I want to be able to use TEXT in the editor! Sick of writing with pipes.
    Share this post

  12. #12

    Re: checkpoint within an area?

    Originally Posted by apdenton1
    Anyone figured out a way for custom checkpoints for custom game character yet? And also if not how about a way to disable the B button for skill games?

    I want to be able to use TEXT in the editor! Sick of writing with pipes.
    you can always start writing with planks
    Share this post