Is it posible to make a checkpoint act on a larger area,
not only the litle line the biker must pass to trigger the checkpoint?
Maby tie it together with the size of a placed AreaContition?
something like that? i cant figure it out.
No thats not possible.....what do you need to do that for?
Most likely only possible for a skill game, and using custom spawn points.
It is possible to make custom respawn points but the rider will generally always have to respawn to a specific spot and unfortunately if the player hits the B button it will reset them to the last actual checkpoint and not your custom respawn point, you could create logic to bypass that but it's not a simple solution. If you can give more details on what you are trying to do maybe I can provide a better answer.
It is possible to make custom respawn points but the rider will generally always have to respawn to a specific spot and unfortunately if the player hits the B button it will reset them to the last actual checkpoint and not your custom respawn point, you could create logic to bypass that but it's not a simple solution. If you can give more details on what you are trying to do maybe I can provide a better answer.
ok thanks!Originally Posted by Jarr3tt88
There is a point on my track where you need to fall down a shaft, depending on how you
enter that passageway, speed, angle, forward or reverse, and what you hit on the way down,
you sometimes land pass the checkpoint.
i wanted the checkpoint placed as far back as possible for the reason that i didnt want
to spawn on top if you died right after landing (hard to explain but its a long drop down onto a slope)
I solved it by obviously move the checkpoint and placing some area effectors to dampen and direct the fall,
i was just curious if it was possible as i think it would be a nicer solution with an Area-Checkpoint.
thanks for answering though =)
thanks CannibalShogun, i didnt see your reply before i posted.
i found a workaround, but for future releases, maby an Area-Checkpoint could be useful?
thanks again both of you!
hi, i wrote up a tutorial for custom checkpoints works same as in game, here it is
hope you find the info you need from it.
Hi dasraiser. Thanks so much! just had a look, i'l dive into at that. cheers!Originally Posted by dasraiser
That's exactly what I was talking about but didn't want to try and explain.Originally Posted by dasraisernice graphic, man.
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That's exactly what I was talking about but didn't want to try and explain.Originally Posted by dasraisernice graphic, man.
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Anyone figured out a way for custom checkpoints for custom game character yet? And also if not how about a way to disable the B button for skill games?
I want to be able to use TEXT in the editor! Sick of writing with pipes.
you can always start writing with planksOriginally Posted by apdenton1![]()