1. #1

    How to make an animation at the end of a track?

    Hello!
    As you can see by the title i want to make a little animation with the rider after the track, I was just wondering how basically?
    Ive been making tracks for ages but never used the data and object position before. Yesterday Jarr3t88 (Thank you again! ) helped me out with object positions and stuff, so i thought i could make an animation with this, but its alot more difficult than i thought.
    Im almost finished with this track im making, but at the end i want to transport the rider to a boat, and then have the boat movie past the camera... Ive made the boat & the propeller & all of that works, i just need to know how to 'teleport' the rider & bike to the boat, then how to move the boat past the camera.

    And another thing im stuck on is how to make the rider move on something that is going to move with the object position event?
    Ive tried it and i just fall out the end of the object, i made a boat & the rider just slid off the left side... i tried changing the contact response & stuff but that didnt work!

    Sorry if this is abit long,
    & Thank you all for the help!
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  2. #2

    Re: How to make an animation at the end of a track?

    Originally Posted by xADMxSmokeyoll
    Hello!
    As you can see by the title i want to make a little animation with the rider after the track, I was just wondering how basically?
    Ive been making tracks for ages but never used the data and object position before. Yesterday Jarr3t88 (Thank you again! ) helped me out with object positions and stuff, so i thought i could make an animation with this, but its alot more difficult than i thought.
    Im almost finished with this track im making, but at the end i want to transport the rider to a boat, and then have the boat movie past the camera... Ive made the boat & the propeller & all of that works, i just need to know how to 'teleport' the rider & bike to the boat, then how to move the boat past the camera.

    And another thing im stuck on is how to make the rider move on something that is going to move with the object position event?
    Ive tried it and i just fall out the end of the object, i made a boat & the rider just slid off the left side... i tried changing the contact response & stuff but that didnt work!

    Sorry if this is abit long,
    & Thank you all for the help!
    Could you maybe do the object force to push the rider onto the boat? And the custom camera could probably be put to where the boat goes past it. Jarr or other veterans will be much more helpful than me, I am still working on my first track
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  3. #3

    Re: How to make an animation at the end of a track?

    In order to move something with the rider on/in it, you are better off using a physics joint to prevent the problem you are having. OPE's are great for animations, but not for moving an object the rider is in contact with.

    As for teleporting the rider after the finish, I'll be watching this thread for that answer myself I'm afraid! lol But the rest of the animation/movie is done exactly the same as any other time, only it is triggered by the finish line/CP instead of an area/hit trigger (generally at least).
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  4. #4

    Re: How to make an animation at the end of a track?

    Thanks for the replies!

    I can't use a force or anything because the track ends on a kind of tower, and the boat is in the sea, quite far away. So what I thought was to make the driving line go to the boat, I have a trigger to end the track on the tower though.
    And at the boat I have a checkpoint (so I can use the 'skip to checkpoint' event, thats all I could think of to move the rider to the boat) so how do I use a physics joint to move the boat with him on?
    Thanks again guys!

    Ooh, and I look forward to playing your first track!
    If you want to try some of mine my Gt is - xADMx Smokeyoll
    I have a few not so good ones from when evo was first released but I have one called 'twigs and bones' and 'temple trekking' which people seem to like
    All the best!
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  5. #5

    Re: How to make an animation at the end of a track?

    This is how to use a physics joint to make a lift/elevator. All you need to do is to make it into a horizontal elevator (so to speak). So your boat is the elevator. basically, it makes an object move in one direction, so you can make it go sideways, vertically, diagonally, whatever. If you start with this it should give you an idea how to use a physics joint.

    https://docs.google.com/drawings/d/1...mLLvHFOS0/edit

    The tutorial is from a thread on the forums that is linked in my sig btw, so be sure to check that out for more tutorials.
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  6. #6
    Jarr3tt88's Avatar Senior Member
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    Re: How to make an animation at the end of a track?

    Do you actually need the rider? If its some where else perhaps you can use the camera event.

    If you need the physical rider.....Maybe Have an end game event, BUT have a cp after the "finish" then use reset to cp.
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  7. #7
    dasraizer's Avatar Senior Member
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    Re: How to make an animation at the end of a track?

    hi, what about spoofing the end game with an area trigger to disable controls/whatnot and then use reset to driving line with the bike set to invisible to move the rider.
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  8. #8

    Re: How to make an animation at the end of a track?

    Originally Posted by Barrybarfly
    This is how to use a physics joint to make a lift/elevator. All you need to do is to make it into a horizontal elevator (so to speak). So your boat is the elevator. basically, it makes an object move in one direction, so you can make it go sideways, vertically, diagonally, whatever. If you start with this it should give you an idea how to use a physics joint.
    I'll try that out, thank you!

    Originally Posted by Jarr3tt88
    Do you actually need the rider? If its some where else perhaps you can use the camera event.

    If you need the physical rider.....Maybe Have an end game event, BUT have a cp after the "finish" then use reset to cp.
    Yeah thats what ive done so far, im going to try Barry's suggestion then see how it goes, but yes, ive created the boat so the bike & rider can fit on it. I wasnt fussed about just having the rider & no bike.

    Originally Posted by dasraiser
    hi, what about spoofing the end game with an area trigger to disable controls/whatnot and then use reset to driving line with the bike set to invisible to move the rider.
    Yup, thats what im trying out!
    Thank you all!
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