1. #1

    Wheelie comp help

    Ive spend to much time trying to figure this out. How do I make a simple wheelie map? Like blue = wheelie and red = nose wheelie. What triggers and events do I use and how do I connect and properly set them?
    Share this post

  2. #2

    Re: Wheelie comp help

    Think these are made with hit triggers with first object set as the coloured ramp/plank or whatever and second object set as the wheel you DONT want them to touch on the ramp/plank then tie the hit trigger to a break/detach event pointed at the bike.
    Share this post

  3. #3

    Re: Wheelie comp help

    basicly you only need a hit trigger and a crash and/or detach event
    i think there was an example track?
    anyway for the hit trigger 1 trigger object is one of your wheels and the other is the objects you don't want the wheel to hit

    then connect hit trigger to crash event
    Share this post

  4. #4

    Re: Wheelie comp help

    It won't let me connect the hit trigger to the crash event
    Share this post

  5. #5

    Re: Wheelie comp help

    Originally Posted by Hoocrakmax
    It won't let me connect the hit trigger to the crash event
    detach event or break event?
    Share this post

  6. #6

    Re: Wheelie comp help

    Nope.
    Share this post

  7. #7

    Re: Wheelie comp help

    Originally Posted by oXCuBXo
    Think these are made with hit triggers with first object set as the coloured ramp/plank or whatever and second object set as the wheel you DONT want them to touch on the ramp/plank then tie the hit trigger to a break/detach event pointed at the bike.
    Its an option in player event. Thats the card you need. But imo these types of track really suck anyway. Hope this helps you though, just because I dont like them doesnt mean you dont, or that you shouldnt go ahead and make one if you want to.
    Share this post

  8. #8

    Re: Wheelie comp help

    Ahhhh got it!! Thanks your help guys.
    Share this post