1. #1

    New Skill Game, "Eight Bitty Bit" - need help testing

    Hi, guys. Last night I uploaded a new skill game I made over the weekend. It was meant to be just a quick little track so I could try out working with scores but it quickly got out of hand. Since it took me way longer to create than I had planned I didn't really have time to properly test it. I played it for a few hours, found a couple bugs I tried to address but since the bugs seem really random I don't know if I actually fixed them or if they just never occurred again. Since I don't have anybody here to help me test it I figured my best option was to upload it and see what happens. If there's anybody out there who would be willing to play it a few times and try to find anything funky going on I'd really appreciate it.

    There is one problem that I am most concerned with. One time in testing during the end of round bonus calculation it accidentally gave me way too many points and maxed out the score. It only happened once and I couldn't really figure out why, it worked properly every other time. The best I can figure is there are just too many impulses flying around and something got messed up. There are a lot of interval triggers and filters constantly making checks as the game is running, I tried to make sure they are all off when not in use but I could have easily missed some. So far nobody has a maxed out score on the leaderboard but not that many people have played it yet. For me it happened when I had a particularly high scoring round, don't know if that had anything to do with it but it seems possible.

    I may also feel like the scoring is too biased towards the end bonus. I'd like to know peoples thought on that.

    Update: - I've already found one problem so most likely will be uploading a new version at some point. Really hoping I can get some feedback before I do so I can fix any other issues. I don't want to have multiple versions of the same track so I'm giving myself one more upload and that's it, 2 is already too many versions of the same track but unfortunately I didn't have any other options in order to get help testing.

    Game Description
    The idea of the game is a basic platformer. You get 3 lives to try and reach the end. It's pretty short and rated it hard. It's not too difficult to finish but getting a good score will require some skill. Score points by collecting tires, doing flips and activating buttons that interact with the giant 8 bit Mega Man in the background. There is one collectable key that can be used to open an alternate path with the press of the RB button, one hidden extra life and two hidden 2x bonus multipliers that will increase the bonus points you score at the end of the round for remaining lives and time. Getting a big score is all about getting a big end of round bonus.

    Scoring Breakdown
    Green Buttons - Green buttons are used to activate objects in the world in order to progress. These buttons aren't worth any points.
    Flips - Flips start out at 2500 points. That value is increased with every flip by 1125 points. Flips are the lowest scoring possibility but could still make the difference when the final score is calculated.
    Tires/Coins - the coins (or yellow tires depending on your POV) are worth 10,000 points each with one special coin worth 50,000 (the special coin is clearly different from the rest)
    Key - There is a key that can be found to open up an alternate path later in the level. Collecting the key is worth 50,000 points. Use the key by pressing RB when you are near the lock.
    Blue Buttons - there are two blue buttons that interact with the Mega Man in the background (nothing fancy, just makes him fire his blaster). These are the two highest scoring possibilities in the main portion of the game. The first button is 100,000 and the second is 150,000.
    Lives - Bonus points are added at the end for each remaining life. 100,000 for the first life, 200,000 for the second, 300,000 for third and 400,000 for forth making the max bonus you can recieve for extra lives 1,000,000
    Time - You get 5 minutes to complete the level, remaining time at the end adds points to your bonus. The time is visualized by a side bar and I'm bad at math so it's hard to state an exact point value per second but if I'm calculating this right it's 1,110 pts.
    Multipliers - There are two 2x bonus multipliers in the level, collect both for a 4x multiplier. The multiplier affects the end of round bonus so (Lives Bonus + Time Bonus) x Multiplier = Total Bonus Score

    I couldn't take video because my cap card isn't set up properly but I uploaded some screen shots to flickr:


    In Editor by VeganPacifist, on Flickr

    Update: A friend helped me out and captured some video for me so I put together this walkthrough video. All of Eight Bitty Bit's secrets revealed!




    Thanks for the help,
    VP
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  2. #2

    Re: New Skill Game, "Eight Bitty Bit" - need help testing

    Sorry to do this but I've found an error in the uploaded track (discussed here) and thought of one thing that could be improved upon. I'm definitely looking to do an update so I'm bumping this back up in the hopes that somebody will be willing help out looking for errors and giving feedback.

    Thanks,
    VP
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