1. #1

    Trigger Animation starts too soon

    Hi everyone I have been trying to get this animation to trigger at a specific point in the race, but the animation always starts at the beginning of the race.



    I just want that saucer to fly along side the rider when he gets to a trigger, it animates when I restart near the checkpoint.

    Can you show what I am doing wrong, thank you for your help.
    Share this post

  2. #2
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Trigger Animation starts too soon

    I assume you're using curved data source to move the object? Keep that checked off, then use trigger to state on event at the specific point you want it on.
    Share this post

  3. #3

    Re: Trigger Animation starts too soon

    the state event doesn't seem to enable the curved datascources here
    Share this post

  4. #4
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Trigger Animation starts too soon

    Originally Posted by sparkierjonesz
    the state event doesn't seem to enable the curved datascources here
    Yes it does, I helped someone do the exact same thing few days ago
    Share this post

  5. #5

    Re: Trigger Animation starts too soon

    Originally Posted by Jarr3tt88
    Originally Posted by sparkierjonesz
    the state event doesn't seem to enable the curved datascources here
    Yes it does, I helped someone do the exact same thing few days ago
    Actually, the state event doesnt appear to be targeting anything at all.

    Disable the ope, impulse trigger and data sources (to be safe!) and target them with the state event in order to make them enabled once the area trigger is tripped.
    Share this post

  6. #6
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Trigger Animation starts too soon

    Heres a video showing a tutorial.

    http://www.youtube.com/watch?v=Bkg0lWoahjU

    Ok apparently I missed the pic in the OP haha sorry!
    Share this post