1. #1

    How to trigger animations? NEED HELP

    im struggling with the editor.. been rewatching all the redlynx tuts, but im still confused on a huge part..

    finally wrapped my head around basic animations using object positioning events.. but i cant figure out how to trigger them with the rider reaching certain areas of the track.. please help!

    should regular area triggers be used? what should this trigger then be conncted to?


    thx
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  2. #2

    Re: How to trigger animations? NEED HELP

    any trigger really but you need to disable the impulse and the curved datasource and turn them on with a state event with the trigger you choose to use otherwise they start as soon as the game starts

    edit: possibly disable the ope aswell depending on how youve programmed it
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  3. #3

    Re: How to trigger animations? NEED HELP

    ok thank you, i will try this once i get home =)
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  4. #4

    Re: How to trigger animations? NEED HELP

    Don't use Hit triggers for OPE's e, They activate on fault ( Programming glitch ) Use an area trigger. You've already been told the rest, Peace. Let me know by PM if you need any help.
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  5. #5

    Re: How to trigger animations? NEED HELP

    thanks oXCuBXo and skum!

    have a look at my latest track "Trondheim City" and tell me what you think.. i might have overdone it.. lol
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  6. #6
    Jarr3tt88's Avatar Senior Member
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    Re: How to trigger animations? NEED HELP

    I've made a video because bunch people been making these threads lol Not sure if it will still help, but here is it anyway!

    http://www.youtube.com/watch?v=Bkg0lWoahjU
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  7. #7

    Re: How to trigger animations? NEED HELP

    ha thanks, wish id seen this a week ago.. id would have saved me hours lol
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  8. #8
    Jarr3tt88's Avatar Senior Member
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    Re: How to trigger animations? NEED HELP

    Originally Posted by eflixxx
    ha thanks, wish id seen this a week ago.. id would have saved me hours lol
    I know how you feel man.....I like to figure things out on my own, but if its taking WAAAAAY too long, I'll just make a thread and ask for help. Most of the time my stuff is coded right, BUT missing a connection or one little box not checked; frustrating! haha

    Another nifty trick might be of help is if you want like a two door opening or closing, you can use one OPE event and just turn one of the objects upside or backwards. Thats what I did for my elevator door closing/opening in New Jarrsey. Local MUST be used. (plus local is much easier than global, I've switched my ways)
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