Hey folks, I want to make a song, but the to make it sound good I need to bend notes. Can anyone tell me how to do that? I've tried hooking the sound value up to a data source to tell it where to start, and where to end, and how quickly it does it, but it didn't work.
Set the pitch equal to a curve data source, and send an impulse to a sound event to trigger the sound.
I'll give that a whirl when I'm on again, thank you.
Ok, this may take more thorough explanation for me. I can hook up the curve to the pitch to make all sorts of bends, but I'm not sure if I can hook it up into the rest of the sound chain. My question is, I've been using set values for my pitch into a variable data source, so, in order to incorporate bends, must I have an extra sound source for each bend? Or can I somehow simply hook it up into the standard sound chain? It would just get crazy complicated having to juggle a ton of sound sources to fit into a tune.
you can probably just use a set value event to change the data source to the new pitch (the note at the end of the slide/bend) and use a separate data source and set value event to turn the interpolation on and off. When you want it to slide between notes, turn the interpolation on. When you want the notes to change instantly, turn the interpolation off.
Curved data sources can be enabled/disabled with a state event.
Yes, I know...I don't know, it just sounds like crap lol. Gonna have to bury another idea I guess...Originally Posted by EuphoricFusion