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Distance Source
So I want the score to be based off of how far the player gets, how do I create a Distance value source? Again i'm not a visual person, so the Hill Climb example track doesn't really help.
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Re: Distance Source
The simplest way:
Copy the logic from the loose screw example track. Group it, save it to favorites, use it on another track.
Of course you learn absolutely nothing this way.
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Member
Re: Distance Source
I think there is a distance from start line option in the object datasource, put one in your track and wire it to the rider/bike. Not at xbox but think thats right
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Community Developer
Re: Distance Source
you can use the logic from the hill climb example, simply change the distance operator to driving line instead of height. also check out this tutorial for a better understanding of operations http://youtu.be/_IJvFHvc-h8
http://youtu.be/DFUaWe56eYw this tutorial covers skill games, again it uses a hill climb as an example but the logic is exactly the same, as i stated just use driving line instead of height in the operator.
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Community Developer
Re: Distance Source
you can use the logic from the hill climb example, simply change the distance operator to driving line instead of height. also check out this tutorial for a better understanding of operations http://youtu.be/_IJvFHvc-h8
http://youtu.be/DFUaWe56eYw this tutorial covers skill games, again it uses a hill climb as an example but the logic is exactly the same, as i stated just use driving line instead of height in the operator.
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Re: Distance Source
Sorry all, my internet has been down for quite a while, and haven't been able to get on to see any solutions. Thank you all that replied. I did just end up copying the Hill Climb example, but I have this problem where it starts out in the middle of the bar, and changing the values doesn't move the progress bar...
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Senior Member
Re: Distance Source
im guessing you score system (primary/secondary/aux) for minimum is set to a high negative value.